Showing posts with label DreamWorks. Show all posts
Showing posts with label DreamWorks. Show all posts

Thursday, July 31, 2014

DreamWorks Animation Loses Money For the Second Quarter in a Row


DreamWorks Animation reported a loss of $15.4 million in the second fiscal quarter, the second consecutive quarterly loss for the company. It reported earnings per share of -$0.18, a result worse than analysts had expected that sent the company's stock down nine percent in after-hours trading.


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More insider info on the TAG Blog: The quotes below were lifted from the TAG Blog.  Does anyone really believe the business model will change?  What do you think will happen if it does?

But of course, all these things take time. And as one DreamWorker said to me away from the studio:

"The company needs to get the costs of features down. Management doesn't seem to want to restructure at the top and upper middle very much, which is where it would help a lot. Production is supposed to squeeze and cut. I'm not sure how well that will work. ..."

And Jeffrey speaks to that issue:

We are also exploring the opportunities of actually making some films -- some original films on a very different scale altogether, where it's not incremental changes in the film cost, but the concepts of the movies and the style with which we would make them would have us working on a very different business model.


Friday, July 25, 2014

Wednesday, June 18, 2014

DreamWorks Animation Supremo Rex Grignon reveals the Nine Secrets of Animation Success

Rex Grignon
Rex Grignon is the HOCA at DreamWorks. That is to say, he is the Head Of Character Animation, and therefore holds one of the key leadership positions in the studio. He has worked on some of the biggest DreamWorks hits of the last decade, including ANTZ, Shrek, and all three Madagascar movies. Born in Canada, he came home to give the keynote speech for The Toronto Art of Animation Festival International, aka TAAFI. Rex talked about some of the key lessons he has learned over the past two decades, and most especially from his years at PDI, Pixar and DreamWorks.



Rex was born in Canada, and he started out in animation as a kid in the 1970s by animating Lego bricks, one frame at a time, and bringing life to his Lego spaceships. Later, he started doing computer animation in the 1980s, when the CG industry was just beginning. He studied animation at Sheridan, just outside Toronto, a school which is now recognised as one of the best (some say the best) animation schools in the world. What did Rex learn at Sheridan?
 

Lesson Number One: “If at first you don’t succeed, try try again.”

In other words, as he put it, you have to "keep banging on the door". As a graduate, he was rejected by Disney, but did not let that stop his career. At Sheridan he worked on group projects and "learned to be a great collaborator". As he put it, part of the job of being a film-maker is "helping other people to be great". In other words, you have to "play well with others".


In 1985 Rex went to NYIT ("The Lab"). He got a $10,000 “scholarship” – which was actually a kind of slave labour since he was expected to work 10 hours a day on an animation project. As he put it, $10,000 sounded great as a scholarship, but pretty bad as a wage.  Still, he learned a huge amount, including:


Lesson Number Two: “not all leadership is great leadership”.

In other words, if you find that your boss is not supporting you and mentoring you…go elsewhere.There are plenty of bad bosses out there - so find the good ones. He also learned....


Lesson Number three: “take advantage of any opportunities that get you closer to where you want to be”.

Opportunity knocked in Frankfurt. Photo: Wikipedia

In other words - be prepared to move, to travel, to take a job that sounds interesting even if the pay is terrible. It might be a “real turning point in your career”. Rex went to Frankfurt, Germany, to a company which had "lots of startup money and a beautiful office". But it had too few artists, too much management, and the animators had to work super hard to support the rest of the organisation. However, he learned the value of teamwork, working hard on fourteen productions, and he also learned:


Lesson Number four: “take care of the people you work with. There is no room for petty grudges in the workplace”.

Rex explained that in Frankfurt he He fell out with one of his colleagues, but did not (as he put it) "have to skills to resolve the situation". He was trying to be creative, but was in an unpleasant dispute, and he described this as "the wrong energy" for a studio. So, learning from his mistake, he "worked hard to make sure that the same thing never happened again". And, he says, he has been successful.

PDI was later bought by DreamWorks

Rex Built up a portfolio to apply to PDI in 1988. Pacific Data Images was a pioneering studio in the Bay Area of San Francisco which mainly animated flying logos, but had also pioneered some early digital character animation. He joined the studio (at the time they had about 30 employees) and he learned from Jim Henson’s Muppets how to bring a character to life. The Muppet puppeteers had few resources at their disposal, but they made it work, and created great acting and personalities.

Then, when ILM said no to a big project, which they had described as  “impossible", PDI snapped it up, and proved that CG character animation could be made to work. Of the team that pioneered this, all them "went on to do great things later on". His friend Glen went to Pixar where they were making Toy Story and he said to Rex “you gotta come here”. So Rex followed Glen to Pixar and was blown away by the ambition of Toy Story. And that was where he learned:


Lesson Number Five: “Think big. If no-one else is doing it…that’s where innovation starts. That’s where you want to be."

So Rex went to Pixar, where he "took a big pay cut", but got to work on Toy Story. The studio was having "trouble with footage", ie struggling to get the animation done. Rex was fast and he worked on Toy Story for twelve months, animating a "huge number of shots" on the film. It was at Pixar that he learned Lesson Number Six.
Lasseter: Inspiring. Photo: Wikipedia

Lesson Number Six: “How a director can inspire a crew”. 

Rex described director John Lasseter as being “lovely to work with”. He was always "clear about what he wanted, and had a "natural way of working with artists". Meanwhile, working as an animator, Rex learned Lesson Number Seven.


Lesson Number Seven: “40 hours is a lot of time if you learn to focus”. 

In other words: "Learn to concentrate". Rex described other animators as "watching TV" while they worked, or "listening to music". If you can really focus, he said, "you’ll be untouchable". If you can’t, "you’ll be wondering whether you get sent home at the next round of studio layoffs". So a good artist has to make the hours count, and really focus on their work.

At Pixar, Rex also learned Lesson Number Eight.


Lesson Number Eight: “work with visionary artists when you can. Then be one yourself”.

Of course, this is easier said than done. But, after working at Pixar, he got to do ANTZ at PDI. As he put it: "If you get the chance, grab it" Taking an opportunity "does not mean you are taking someone else's job away". You should feel bold and grab the opportunity.


After ANTZ he worked at PDI on the feature film Tusker, an adventure comedy film that never got made. It was, as he said, "an awesome project", but it did not get into production. During the course of it he developed a trunk rotation system for the elephants, using sliders, which helped to realise many of the blend shape tools which 3D animators take for granted today.  Meanwhile, Shrek won an Oscar. Soon, the studios were shifting towards 3D animation, and many of the great 2D animators began to learn 3D, such as James Baxter, Simon Otto, Sergei Kouchnerov. James Baxter in particular "learned 3D animation in a few days". He is “from another planet”, as Rex put it.



Then Rex did Madagascar. And here, working at DreamWorks, he learned Lesson number Nine.

Lesson number Nine. “If you always do what you always did, you will always get what you always got”. 

In other words, you have to keep pushing yourself, to make things better. "Something has to change". Before Madagascar he "talked to lots of 2D artists and asked them how they would approach the film in 2D". After that, working with them, they "changed everything about animation". Rex wanted "something far more fluid and snappy" than they had been able to achieve in the past. They wanted a "new style for DreamWorks". The facial rigs in particular "got much more flexible", which a much greater range of expressions. The new shapes were "much broader." They did "Lots of tests for the Madagascar animals, pushing the new broad cartoony style.

In Madagascar, Rex wanted the animation to carry more of the film. In Shrek and ANTZ it had really been all about the writing, but now he wanted the performance to be as important as the script.


Recently, Rex has been working on the "Next Gen" software for DreamWorks, upgrading the studios animation tools. The latest results can be seen in “How to Train Your Dragon 2” which, in traditional Hollywood style, he urged everyone to go and see.

---Alex 

For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.

For practical advice on making it as an animator or digital artist, read about what our graduates had to say at the recent Graduate Panel. Check out this post on how to set up an small business. Also learn about your first client project, read out our post on Portfolio Careers, and read this piece on Survival as a Freelancer. Study the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to freelancers and taxesFor more on careers in general, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Finally see our article on the jobs page at awn.com.







Wednesday, June 11, 2014

The Physics of Animation


Computer animation in feature-films is a modern-day nexus of art and science. Professor Alejandro Garcia developed and teaches "Physics of Animation", a science course for visual artists. During 2011, he took a professional leave and worked in Dreamworks Animation's department of Artistic Development as a physics consultant on "Madagascar 3: Europe's Most Wanted." Hear Professor Garcia discuss the animation industry from both the scientific and artistic perspectives.

Wednesday, February 12, 2014

Animators-Resource-Full-Interview-KenFountain

This is my full interview with Ken Fountain where he talks about his animation workflow, current projects and more. Ken breaks down a shot from Monsters vs Aliens and takes us through a quick example of using smears. 


Hope you enjoy!
JP
Check out more at: 
animatorsresource.blogspot.com

See Ken Fountain's work:
splatfrog.com

Saturday, December 7, 2013

AnimatorsResource Interview - Ken Fountain and Animation Workflow

I had the pleasure of interviewing Ken Fountain for the blog a little while back and as I get prepared to release the full interview I wanted to share a little slice from it about Ken's workflow and how he compares it to comic book panels.


AnimatorsResource - KenFountain Animation Workflow from Animators Resource on Vimeo.

It was a great time and thanks again to Ken for taking the time! Hope you all enjoy and stay tuned for the full interview! You can see the shot from Monsters vs Aliens on his reel.

JP

for more about Ken Fountain, check out his site splatfrog

Friday, December 6, 2013

Tuesday, November 19, 2013

Animating a Quadruped Walk CycleTutorial: Samy Fecih

Samy Fecih has a long history in the animation industry. He is currently a Lead Animator over at Dreamworks India and has put up a tutorial on animating a quadruped walk cycle. It's a great insight to his workflow and some great tips in there as well.


Quadrupede Walk Cycle Tutorial from SamyOddjob on Vimeo.

Always great to see workflows!
Enjoy!
JP

found via lesterbanks

Thursday, August 15, 2013

Ted Ty - Genuine Acting

Another clip from the Pixel Challenge lectures, this time Dreamworks Animator and iAnimate Instructor Ted Ty chats about looks at different footage to really find emotion and the underlying context to help get into what the people or character is feeling and thinking.

Ted Ty - Genuine acting from iAnimate on Vimeo.

Ted is an amazing instructor and I had the privilege of watching some of his lectures at iAnimate..some really inspiring stuff!

Enjoy!
JP

Sunday, June 2, 2013

Written in Water

Disney recently released its animation schedule through 2018.  There are two and sometimes three films a year slated for release.  There are people, like Charles Kenney, who fear that we're looking at a glut of animated films that will wear out their welcome at the box office.  I agree with that, but I also think that it is inevitable.  The nature of capitalism is for companies to keep making what sells until it stops selling.  Once that happens, they move on to whatever is selling next.  If that's not animation, we're out of luck.  For those who might be skeptical, I can point out that westerns and musicals, both of which were commonplace in past decades, are now rare.  Animation could suffer the same fate.

Whatever happens, it's important to realise that Disney's schedule is written in water.

All predictions are based on current conditions continuing into the future, and that rarely happens.  For proof, we only have to go back to the start of this year.  After DreamWorks' Rise of the Guardians underperformed at the box office, there were layoffs and a schedule shuffle.  Peabody and Sherman was delayed and Me and My Shadow was taken off the schedule all together.

There will be no difference if a Disney film underperforms.  There's nothing like a write-off to get an executive to reexamine the plan and hedge his or her bets.

There's another elephant in the room that nobody is mentioning.  Robert Iger retires as CEO in 2015 and as chairman in 2016.  Iger was a marked departure from Michael Eisner.  While Iger is open to criticism for his decisions, his tenure has been free of the feuds that Eisner had with Jeffrey Katzenberg, Michael Ovitz and Steven Jobs.  Iger's successor, whoever that may be, will undoubtedly bring different ideas and priorities to the job.  Those differences may have to do with animation, including the status of Pixar, John Lasseter and releasing films in 3-D.

Ed Catmull, the president of Pixar, is currently 68 years old.  He'll be 70 by the time Iger steps down and he or the studio may decide to call it quits.  That may also result in changes to what happens to Disney animation.

No changing of the guard takes place without a change in the status quo.  While Disney and other studios can plan their release schedules for as far into the future as they like, the truth is that changing personnel and box office results are variables that they can't control.  As they say, past performance is no guarantee of future results.  If it was, we'd be watching Lion King 8 by now.

Wednesday, May 15, 2013

Breaking Down a Shot: Sandro Cleuzo

Sandro has put a great little post over on his blog Inspector Cleuzo, all about his workflow. He breaksdown a shot from Dreamworks Short Film "The Legend of the Boneknapper". Below is his first pass of the shot.



Legend of the Boneknapper -First pass version from Sandro Cleuzo on Vimeo.

Head on over to the blog for the rest of the post!
Great stuff!
Enjoy!
JP

Monday, December 10, 2012

Speaking of Animation: Rise of the Guardians Podcast

Head on over to Speaking of Animation and enjoy a good Podcast with the Director of Rise of the Guardians, Peter Ramsey. I actually had the pleasure of seeing Peter speak in NYC during a pre-release screening of the movie where he introduced and chatted about the movie. He is super passionate about it and has a ton of experience.


Enjoy!
JP

Friday, June 29, 2012

Breaking Down an Animated Shot: Animation Mentor

Looks like a fun day if you are in the area June 30th! Check out the Animation Mentor site for more details.

An excerpt:

"Ever wish you could spend a day with professional animators and watch them break down a shot and detail each step? Well wish no more! Our friends from Pixar, DreamWorks, and Tippett will break down a couple of shots from their feature film work, discuss the challenges they faced, and share how they achieved the final results. And remember to ask lots of questions! Seating is limited — so register today!"


 
Enjoy!
JP

Wednesday, December 7, 2011

Weight and Balance in a Walk

Great little nugget of info from AnimSchool Instructor and DreamsWorks animator JP Sans. JP goes through the process of weight and balance in a walk.




Great little vids all over the AnimSchool Blog

Check it out!
Enjoy!
JP

Sunday, February 6, 2011

Jason Ryan Interview Coming Soon!

I recently had the pleasure of sitting down with Dreamworks Animation Supervisor and Creator of the new online character animation school Ianimate.net, Jason Ryan. We covered new and upcoming things with Ianimate and asked a bit of how things are going. Of course I had to ask a bit about what keeps him going! So stay tuned it will be posted in video form here shortly. Until then have a look around his sites.

Ianimate.net

jasonryananimation.com

jrawebinar.com

Enjoy
JP

Thursday, January 20, 2011

Fortune Favours DreamWorks

Fortune Magazine has posted its list of the 100 best companies to work for. DreamWorks ranks number 10, and no other film or animation studio made the list.