Showing posts with label Escape studios. Show all posts
Showing posts with label Escape studios. Show all posts

Monday, November 3, 2014

VFX Festival on January 28th hosted by Escape Studios

Escape Studios VFX Festival 2015
Escape Studios are running their latest VFX Festival on January 28th at the VUE Cinema in London's Shepherd's Bush. To find out more, and sign up, follow this link. The event is an excellent way to find out about careers in animation and visual effects, what jobs are out here and how to break in to the industry.

Escape Studios have excellent connections in the visual effects industry, and they tend to attract highly qualified speakers working at the cutting edge of VFX.

For example, a few days ago they invited Paul Franklin, VFX Supervisor on Inception, Dark Knight, and Interstellar, to give a free talk on what visual effects supervisors do.

Last years' VFX festival included plenty of workshops and classes to introduce students to the world of visual effects.

Day 1 is for newbies, Day 2 for enthusiasts, and Say 3 for seasoned professionals. You can see the schedule below.



We highly recommend that our students travel to London on January 28th. The capital is an easy day trip from Wycombe and, if you take the free shuttle bus to the Uxbridge campus, it only costs the price of a tube fare into London.

See you there!

---Alex

For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.

Saturday, October 25, 2014

VFX Supervisor Paul Franklin Reveals The Secrets of Dark Knight and Inception


VFX Supervised by Paul Franklin

Paul Franklin gave a free lecture at Escape Studios in London on 15th October about the work of a visual effects supervisor. He talked about what goes into the making of the sophisticated films he has supervised, such as Dark Knight, Inception, and Interstellar - coming out this November. Franklin is an Oscar nominated VFX supervisor with two BAFTAs on his shelf. Clearly, he is a man who knows VFX inside out, offering a unique insight into how big budget visual effects blockbusters get made.


Interstellar
Paul Franklin started by talking about how he started in the business 25 years ago. At that time the industry did not really exist. He had studied fine art in the 1980s, grew up with and loved the Star Wars movies - which were remarkable in that this was really "the first time you could find out information about how the film got made. People bought books about the making of Star Wars". 

He explained that it was "hard to make digital art in the 1980s". But, despite the hurdles, Paul started doing animated films. Then he got work at MPC – which was at the time a “video tape post-production house” – they came out of the TV commercials industry. Paul was “in the right place at the right time”. ILM in the US was "really the only proper VFX house at that time". 
Double Negative VFX

In London, Paul helped to found his company Double Negative ("D Neg"), which started in 1998 with just 10 people. Now, they have grown immensely; they have around 1,000 people in London alone, plus 250 in Singapore, and they will start up soon in Vancouver.  This reflects how the UK VFX industry has grown, as demand for its product has increased.  The TV sector is “booming” here in the UK right now. D Neg does VFX for Mr Selfridge. Pail has worked with Chris Nolan for 11 years – he VFX supervised all 3 Dark Knight films, Inception, and Interstellar- coming out in November.

Inception

Paul went on to explain how, as VFX got more sophisticated, it had become "disconnected from film-making". For example, companies like Sony Imageworks have moved away from Los Angeles (the home of movies) and is now based in Vancouver, not LA. Director Chris Nolan personally felt that VFX was getting too distant from the movie business. So, now, Nolan gets Paul to do the whole job - effectively turning D Neg into a one-stop shop for visual effects.

Director Chris Nolan
Paul described Inception as “an art house Sci Fi James Bond film”.  In Paris they had to blow up the Café Debussy - but since the Paris authorities don't like you blowing stuff up, the film-makers had to be smart about what they did and how they did it. The Special Effects team began by trying to figure out how to do this in a way which embraced the limitations of special effects on a live set. So they used paper furniture and paper plates, soft stuff that would do no harm. In effect they "blasted soft debris through the windows of the café in Paris". To do this, they used "giant air cannons to blast the stuff through, missing the actors". Meanwhile "chairs and cars are being pulled over with cables", getting pulled out of the way. Then, later, using digital VFX, they added" the hard stuff", like plates, cups, cobbles, rocks etc.

They also built a lot of very high-tech sets on Inception. Working with Guy Dyas, The Production Designer, they built a bar, a real set, which could rotate 25 degrees, to create the sense of gravity shifting.  The actors look like they are leaning into the shot - because they are. Both the set and the camera were tilted. They built these sets "inside a giant gimble" so they "could rotate the set", so they could get actors “walking on the ceiling”.  To make Inception they used a huge former airship hanger in Bedfordshire – with a huge high ceiling, perfect for filming.

The Folding City

To make the folding city in Inception required a great deal of work. On a shot like this, the VFX supervisors "start by reading the script", asking the question: “how will they tell the story of what is on the page?”. Paul described director Chris Nolan as "an auteur – he is fully in control". But, he is also "very collaborative, allowing all the lead creatives to have their say".  The folding city shot was filmed on location in Paris. The characters look up and "see the streets rising above them". But, the question was, how to get this to work?
Lidar scanner. Image: Wikipedia

First, the crew documented the location in huge detail, shooting many many detailed photos. They used Lidar scanners to record the buildings in fine detail. Over 2 weeks they "gathered 2 ½ million stills of the location". They built "a super high rez virtual set". They even "got room interiors as well" - when the owners of the apartment buildings in Paris were prepared to co-operate (some were, some weren't).

Then they made an animatic, using relatively low resolution data borrowed from Google maps. In the shot, the buildings "fold in on themselves and mirror image themselves". Of course, everyone in the audience "knows this is an effect". As a result, the audience "will be looking for the join". Also, the lighting of the shot was tricky. If the effect really took place, the street would go completely dark, so the only solution was to cheat by "changing the lighting direction".

Limbo City

To design Limbo city, they "played with lots of modern architecture", architects like Mies Van Der Rohe, Corbusier. The city is "decaying, just like [the Leo Di Caprio characters’] mental state".
They filmed the cliffs of West Bay in Dorset – it has layered sandstone cliffs, and "feels almost like ruined buildings". They looked at "photos of Grozny after the Chechen war when the Russians had flattened it". 

The art department created Matte paintings to design the buildings to get the right feel. Paul (who has an art background) suggested that D Neg write some brand new software to create the effect. This "would take 6 months" but Chris Nolan backed it, so they had the flexibility to create something entirely new. As Paul put it "Studios hate this kind of thing – it's too expensive and takes too long". But, in the end, it worked.

Limbo Beach - decaying concrete
Limbo beach was filmed "with a big box in the sea, to create the physical effect of waves crashing against a real object". Then they "modeled a CG glacier". The new script "turned the glacier into CG buildings, calving off bits of the building like cliffs falling into the sea". The team "needed to get the feeling of aged concrete. The decay had to feel authentic, like real decayed buildings".

To make Dark Knight Rises, the team filmed in IMAX. The image size is "18k – which contains huge amounts of information". This creates problems. "You can’t create digital images this size, at least not commercially" - the cameras don't exist. It is also "expensive to film in IMAX....even the film stock is expensive. Each camera is worth $3m". 

Gotham City from Dark Knight

To make Gotham City they went to Pittsburgh; which Paul described as "more grungy than Chicago". The city was very helpful, they "let them dig up streets and blow stuff up". Paul explained that "whenever they film, they are constantly documenting things". Often, filming is counter-intuitive. For example, they "had to film winter scenes in high summer – with fake snow. Summer scenes were filmed in winter in NYC  - they had to paint the snow out of the shots". This happens because of the practical limitations of the film schedule. 

For the teaser for Dark Knight, this had to be filmed and released "way ahead of the movie – to generate interest in the project". They did lots of pre-viz "to be super accurate". Chris Nolan "did not want the teaser to be fully digital; had to be real effects as well". This made it "hard to shoot", they had to use "lots of miniature work – a 1/5 scale plane, destroyed and filmed while its exploding". As Paul put it "Good VFX is invisible – it just looks real".

Green Screen -v- Blue Screen. Image: Wikipedia

At the end, a student asked Paul which is best - Green Screen or Blue Screen? The answer, he said, is quite prosaic. Usually it’s a question of  “what’s left in the box after the last film wrapped”. In other words, you work with what you have. 

---Alex

For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.















Thursday, October 9, 2014

Meet VFX Supervisor Paul Franklin at Escape Studios on Wednesday 15 October

Heath ledger in Dark Knight - VFX supervised by Paul Franklin
On Wednesday 15 October at 10am VFX Supervisor Paul Franklin, who has worked on Inception, the Dark Knight Trilogy and most recently Interstellar, will be giving a talk at Escape Studios in London. The event is completely free, and is a unique opportunity to meet one of London's leading visual effects experts. A VFX Supervisor has responsibility for all the visual effects on a film - these folks really know their stuff, and can give a unique insight into how the visual effects on a film actually gets put together.


Escape Studios is in Shepherd's Bush, London

What is the event?
An exclusive Open Day at Escape Studios in London

Who is coming?
VFX Supervisor Paul Franklin. Franklin works at leading VFX house Double Negative and is Christopher Nolan's right-hand man on films such as Inception, the Dark Knight Trilogy and most recently Interstellar. Paul will share some of his wisdom as well as anecdotes from his career in VFX.

How much does it cost?
The event is free

When is it?
Wednesday 15 October at 10.00am.


How do you book?
Book your place at www.escapestudios.com

Friday, May 9, 2014

Escape Studios Career Guide to success in VFX

Escape Studios is London's leading private provider of visual effects training. Among the many resources they offer students is their annual Careers Guide, an invaluable handbook for any aspiring visual effects artist - including animators. Escape Studios go to a great deal of trouble to track the latest trends in the digital market, focusing especially on the skills that are currently in high demand. After all, their goal is to place their students in well-paid work in the best visual effects houses in Soho. We recommend that all of our students at Bucks sign up for a copy. Best of all, it's absolutely free.



Escape Studios are based in Shepherd's Bush in West London. Their course are a lot like a well structured university course - only compressed into much less time. Sign up for one of their courses (which are excellent) and be prepared to work evenings and weekends to keep up with the workload. And don't even think of trying to combine it with a part-time job.


How is the visual effects industry doing in London? Not too bad, it seems, especially since the extraordinary work done by Framestore on Gravity, London is more than ever seen as a global destination for top-quality visual effects work. The pool of talent in London is ever-growing, and we want our students to be a part of that success story.

Read the Escape Studios careers guide, and get educated - it applies just as much to work in the USA, or Canada, or Australia - or indeed anywhere where the visual effects industry is growing. All you need to do is register and log in.

http://www.escapestudios.com/vfx-careers-guide-2014

---Alex

(Editor's Note: For more practical advice on careers in animation and visual effects, read what Blue Zoo has to say about demo reels. See also advice from Disney, Sony Pictures Animation, and watch our video on how to create a great demo reel. Read about what our graduates had to say at the recent Graduate Panel. Check out this post on how to set up an small business. Also learn about your first client project, read out our post on Portfolio Careers, and read this piece on Survival as a Freelancer. Study the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to freelancers and taxes.  For more on careers in general, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Finally see our article on the jobs page at awn.com )

 



Friday, May 2, 2014

Escape Studios to host free webinar on careers in VFX - 2 July 2014

Escape Studios
Escape Studios are hosting a free webinar on careers in the visual effects industry on 2 July 2014. The guests are Anna Swift, Recruitment and Talent Development Manager for film at Framestore, and Ben Owen, Global Head of Recruitment at MPC. Framestore and MPC are two of the biggest hitters in visual effects in the UK, so this is an event which we highly recommend all of our students sign up for.


According to Escape:

"Exploring skill demands, career prospects and how to produce a killer showreel, Anna and Ben will share their top tips to help launch your career in VFX. For many artists, launching their career is one of the hardest obstacles to overcome. This webinar aims to shine a light on what you can do to make sure your hard work and talent is being noticed by the right people."

Details of the webinar as are follows:

Date: Wednesday, 2nd July 2014
Time: 7:00pm – 8:00pm GMT
Where: Online
This is a unique chance to hear advice from people who spend much of their lives looking at graduate portfolios and demo reels. What are they looking for? What can set a student out from the crowd? This is your chance to ask questions, and get the answers you need.

To sign up, follow this link.

---Alex

(Editor's Note: For more practical advice on careers animation and visual effects, read what Blue Zoo has to say about demo reels. See also advice from Disney, Sony Pictures Animation, and watch our video on how to create a great demo reel. Read about what our graduates had to say at the recent Graduate Panel. Check out this post on how to set up an small business. Also learn about your first client project, read out our post on Portfolio Careers, and read this piece on Survival as a Freelancer. Study the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to freelancers and taxes.  For more on careers in general, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Finally see our article on the jobs page at awn.com )

Wednesday, March 19, 2014

Free live animation webinar at Escape Studios on Wednesday 26 March at 6pm


I'll be doing a live animation webinar courtesy of London's Escape Studios on Wednesday 26 March at 6pm. We'll be tackling the animation of multi-legged creatures, and I'll be demonstrating a technique that allows you to animate apparently complex creatures in a simple way, creating sophisticated animation in a clean and efficient workflow. It's only an hour long, it'll be fun - and it's completely free!

Escape Studios describes itself as The Visual Effects Academy. They are in fact one of the leading providers of quality visual effects training in the UK. I know this from personal experience since I was both a student and a tutor there, and can personally vouch for the quality of the work that they do, and the excellence of their classes.



So sign up now! The webinar is completely free! To get started, all you have to do is follow this link and Register.

---Alex 

Friday, February 21, 2014

Oscar Winning Modeler Adam Dewhirst on modeling and visual effects


Golden Compass
Last night, on 20 February, Oscar-winning modeler Adam Dewhirst gave a free webinar, hosted by the London-based visual effects academy Escape Studios, about his work as a CG modeler. Adam has worked on many VFX films including  The Golden Compass, for which he won his Academy Award.

Among the subjects Adam discussed were:

How 3D artists manage to deliver 13 different characters in a mere 3 days?
How to transfer UV's or use multiple UV tiles within a production
How VFX studios really work - reusing models to keep pipelines consistent
Creating accurate doubles from lidar scan data
Methods for transferring new topology to existing models and rigs.


Adam talked about his work at Cinesite and Frame Store on digital doubles, and about how at big VFX houses the polygon topology of production models tends to get re-used, to create efficient cost-effective pipelines. Big studios can't afford to build a bunch of bespoke models for each show, so they tend to re-use assets to keep costs as low as possible.

For example, in the models below, all three of them are essentially clones of the same digi double. Adam was even able to create a blendshape and blend from one to the other - because they have the exact same underlying poly count.



Because of this, he was able to clone blend shapes as well, opening up the possibility of re-using complex, expensive and hard-to-build facial blend shapes and re-using them on other characters. This kind of efficiency saves time, money, and the headache of having to re-do individual models from scratch.

He also worked with some free lidar scans sourced on the web (try Googling "free lidar scan" and see what comes up), showing how existing base model topology can be quickly applied to a lidar scan in order to create a new model which can be slotted into the existing production pipeline.

Lidar, by the way, is a remote sensing technology that measures distance by illuminating a target with a laser and analyzing the reflected light. It is used to make high resolution maps, very useful for the VFX industry. However, the resulting surface topology may not always be suitable for production purposes.


Incomplete lidar scan on the left. Production base model on the right
Adam used the soft modification tool to move the vertices around to do a rough new model, keeping the correct edge flow already established in the existing base model.


Adam was able, in a short space of time (the whole tutorial lasted just an hour including Q&A), to create a fairly accurate copy of the lidar scan using the base mesh topology, meaning that the new model can be safely plugged in to the existing digital pipeline.

So do you create 13 characters in 3 days? The answer is - to re-use characters between shows. Adam brought with him some standard digital doubles created by Framestore and Cinesite for their productions. Using the same basic standard digital double he was able to create an entire cast of characters in a very short time, partly by using the Transfer Attributes tool in Maya.

Short cuts like this are how leading visual effects houses compete at the top level around the world. To test it yourself, Google Free Scan Mesh and try the technique out yourself.

Shoeshine has many puppies
In fact, this kind of re-use of assets is something we did a lot of at Cinesite on shows like Underdog, Beverly Hills Chihuahua, and Marmaduke. The basic underlying topology of all the dogs was the same on all three pictures, allowing extensive re-use of base models and blend shapes.

In effect, all the dogs on Marmaduke were the grandchildren of Shoeshine, the original beagle we modeled for Underdog. The facial blend shapes were copied from one animal to another, though this did not prevent us having to make extensive adjustments to the individual blend shapes and the combination shapes - which we used to create a huge variety of facial expressions. The adjustments had to be made carefully by hand, matching to live action reference, and took a fair bit of time.

At the end of the tutorial Adam took a series of questions from the online audience.  One of the questions was:


Q: Lots of students train on 3D Studio Max? Should they learn Maya?

Adam said that the important thing is to learn how to do CG modeling at a professional level, since the tools and techniques tend to be more or less the same - whatever software package the modeler is using. However, Adam said he has never been asked to use 3D Studio Max on a production during his ten years in the industry. His advice was - learn Maya!
 
Standard issue in Soho


---Alex

(Editor's note: for more about 3D modeling, see our interview with Cinesite's Royston Wilcox on what it takes to find work in Soho. Also read our interview with Bucks graduate Mike Swan, and our interview with Bucks undergraduate Sabah Massod, who is already doing professional freelance work at Pinewood Studios.)

























Thursday, February 20, 2014

Oscar Winning Modeler Adam Dewhirst is giving a free webinar tonight at 6pm

Escape Studios are hosting a free webinar with Oscar winning modeler Adam Dewhirst tonight at 6pm. Sign up now and hear Adam reveal the secrets of 3D Modeling, and what it takes to find work at a top London visual effects house like Escape Studios.

To find out more, follow this link: http://www.escapestudios.com/live-webinar-the-art-of-oscar-winning-3d-modeling/

I have worked with Adam myself and can personally vouch for his credentials. He is an excellent digital artist, a serious pro. Anyone interested in making a living as a CG modeler should sign up for this webinar. And it's free!

---Alex