Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Monday, March 10, 2014

Student Showcase - Anton Alfimenko re-creates Old Trafford

Old Trafford stadium by Anton Alfimenko
Anton Alfimenko is one of our first year undergraduates, studying on our new Animation and Visual Effects course, launched in September 2012. One of the reasons that Anton came from Kazakhstan to study in the UK is his passion for Manchester United, and you can see the excellent "Super Fergie" animation he did as a tribute to the retiring club legend Sir Alex Ferguson. As part of his first year studies, he has re-created a digital Old Trafford club stadium. Here at Bucks we salute Anton's digital skill and his enthusiasm for the club.

Part of the trick with studying animation and visual effects is to pursue your passions. The medium involves a lot of hard work and it can be tough to go the distance, to create a portfolio that competes with the very best international competition. By picking a subject close to his heart, Anton ensured that he would complete the project to a high standard.


As well as the modeling, Anton has also demonstrated a strong grasp of textures and lighting to create a final result that feels believable and technically accurate.



(Editor's Note: For more impressive work done by our students and recent graduates here at Bucks, check out Ben Gray's Moonbeam, and the architectural visualisations of Sabah Masood. Also take a look at the work of Andy Thomas here, see our latest commercial project for Rocketseed, our short film done for a global aid agency, and take a look at the excellent work of designer Monika Dzikowicz, architectural visualisation specialist Krsytof Michalski, Alex Whitfield and the 3D artwork of Mike Swan.)

Tuesday, May 28, 2013

Student Showcase - Mike Swan's graduation year project

Bucks student Mike Swan has just completed an ambitious project for his final year - the modelling, texturing and lighting of an Aston Martin sports car. We asked him a few questions about his project and how he put it all together.

Bucks: You have just completed a modelling project as part of your final year assessed work. Tell us about how the project came about.

Mike: I knew I wanted to do something big. It needed to be the flagship final piece of my time I've spent at University. I already had other projects completed throughout the year that covered Architectural Visualisation work, so I wanted to focus on a Product Visualisation piece. What better product than a car?

Bucks: What were the biggest challenges you faced in getting it right?

The whole project was intensely challenging. I viewed a friends DB9 and took near 150 photos of it; without doing this the project would have of been impossible to complete as the point of it was to make it recreate it exactly in 3D. The biggest challenge would probably be keeping everything perfect, because it had to be. Anyone could look at the photos and compare them to the renders, so it had to be same.

Bucks: What sort of work are you hoping to do in the industry?

Mike: I thoroughly enjoy creating both Architectural and Product visualisations.


Bucks: What advice would you give to anyone starting at Bucks, so that they can make the very best use of their time on the course?

Mike: My top tips would be these:
  • Learn in your spare time
  • Constantly play around with your software.
  • Learn to manage and balance your projects, time keeping is important.
  • Problem solving. The chances are that someone has had the same problem before - look online!
  • If you can't fix it yourself, ask your lecturers, they are there to help.
Bucks: What software did you use to create the Aston? 

Mike: I used Autodesk 3DS MAX for the modelling, lighting, texture creating and rendering. Then I used Adobe Photoshop for the post production work such as colour correction, compiling the various different passes etc.

(Editor's Note: You can see more of Mike Swan's work at his website here.)

Wednesday, March 13, 2013

Bringing the Digital World to Life

Modeling, texturing and lighting by Mike Swan
Here at Bucks we don't just tackle animation - we also train our students to be experts in a full range of digital skills. Students often ask "should I become a specialist - or a generalist? Which is best?". The answer of course - is both.


Survival in the 3D industry means being comfortable with the full digital pipeline. But, at the same time, a skilled graduate should be able to identify an area in which they shine especially well.

Modeling? Lighting? Texturing? Animation? All of these disciplines tend to be done by individual specialists in the big VFX houses, such as Framestore, MPC or Double Negative, where complex pipelines and big budgets mean that artists tend to specialise in one area of work.
Artwork by Mike Swan
Conversely, any student who wants to tackle a small freelance project by themselves - and this can be a great way to build an independent career - needs to know how to manage the whole pipeline from start to finish.
Modeling texturing and lighting by Ryan Meader
These images are modeled, textured and lit by our talented 3rd year students Mike Swan and Ryan Meader. Mike and Ryan show that they can handle the complexities of the 3D process to produce very attractive images, which will look great on a demo reel or website.

3D render by Ryan Meader
And these are skills which are highly transferable. Architectural visualisation, visual effects, animation, games - all these industries need skills such as these.

Nice work Mike and Ryan!

---Alex

Wednesday, May 19, 2010

CG Coach: The Feature Animation Process

Hey Everyone

I recently found this post over on CG Coach's Blog. It breaks down the feature animation process with definitions and plenty of examples. All the way down the line from: Story, Layout, Modeling, Texturing, Rigging, Animation, Surface Shading, Lighting and Rendering, FX and Compositing. It has breakdowns for just about all of these and seems really helpful. Check it out here: The Feature Animation Process.



Check out the site as well CG Coach, seems like a great resource. Look around and enjoy.
JP