Thursday, January 16, 2014

RIG REVIEW: ☆☆☆ 3 Stars - Animus Rig


Download the Animus Rig

☆ 3 Stars - I cannot give this rig any higher than 3 stars because I just cannot get over the IK foot.  No toe or ball roll makes animating the feet really difficult.  But!  This is a solid create rig with a lot of controls that is fairly easy to figure out.

PINS:  This rig has pins which is a standard in the industry but I rarely find in most free rigs.  +10 points.

SPINE: Nice Ribbon/Isner spine. The COG is in the middle of his tummy where it should be for a quad. Horns on the spine all have individual controllers too!

FOOT/LEG: I do not understand why there is no ball and toe roll for the foot.  It would take a lot of counter animation to get the foot to simply compress and roll up on the toe. The individual toe controls for the foot must be IK to be useful.  I hate attributes for fingers and toes.  Attrs make it really hard to pose and manage the curves.  I am not sure why riggers keep making attrs for these.  Nice offsets to the IK leg for more control. Bending controls -be careful you can go way off model.

THE TAIL: The tail is impressive.  Many riggers try to create a crappy spline tail that goes off model too much. There are some nice offset controls that you can use in addition to the FK.  If you are lazy and want to use dynamics to control the tail there is a switch for that too.  This will only give you the body mechanics that are reactive to the primary motion, but the emotive tail work will have to be keyframed of course.

EXTRAS: Breathing control. Facial.  Most creature rigs do not have facial.  I hate GUI facial rigs instead of controls directly on the face. But at least you do have some facial there.

The rig is robust and animation can be made with it.  I just wish it had FK toes and fingers and a IK ball and toe roll.  I look forward to seeing some animation made with this rig.  here is one I found online.



It gets the Redd the Clown stamp of approval!


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