Blizzard Entertainment is looking for an exceptionally skilled 3D character animator to work on the award winning World of Warcraft. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools -- 3DS Max, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.
Requirements
A minimum of 3 years’ experience in game development animating characters using 3DS Max or Maya (or equivalent 3D program)
Exceptional skills in animating the human bipedal figure as well as other organic forms
Self-driven, good communicator, and a great team-player
A passion for video games, especially Blizzard Entertainment products
Pluses
Shipped AAA PC or console titles as a senior character animator
Outstanding 2D animation skills
Experience in FX and particle animation
A passion for developing and playing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Skills in one or more of the related character creation tasks -- illustration, modeling, texturing, or rigging
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