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Showing posts with label Character Designers. Show all posts
Showing posts with label Character Designers. Show all posts
Monday, June 30, 2014
Saturday, March 15, 2014
Interview: Rafael Grampá
One of the hardest parts of CG animation is translating the appeal of a drawing to a CG character.
Interview: Rafael Grampá
The award-winning Brazilian cartoonist on breaking new creative ground—partnering with UK studio Red Knuckles to bring his characters to 3D life
Labels:
2 1/2 D,
2D,
Animated Shorts,
Artists,
CG,
Character Designers,
Comics,
Inspiration
Saturday, December 21, 2013
Friday, December 20, 2013
Wednesday, July 24, 2013
The Café Kickstarter
Dana has been working with professional animator friends volunteering their considerable skills, while Terrence has been using it as an interdisciplinary teaching project for his students at Northeastern University. A unique and successful collaboration so far!
They have launched a Kickstarter to pay professional lighting/comp TD's and get us wrapped up in time for the 2014 festival circuit.
Contact at TheCafeFilm.com or on Facebook at https://www.facebook.com/TheCafeFilm
3D Maya look development - Northeastern Univ. student work
Café sketch by Dana Masson and rough 3D model
Young Woman sketches by Dana Masson and Carlos Arancibia
Small Dog sketches by Carlos Arancibia
Look dev of Young Man's room by Jason Clarke
Gene Kelly inspiration reference
Friday, May 24, 2013
Monday, January 28, 2013
Character Performance Workshop
WORKSHOP #6 is on
Jan 29 at 05:00 PM - Jan 29 at 07:00 PM
(UTC -08:00) Pacific Time (US & Canada)
Location: Franklin, Tennessee, United States
Event Summary: A series of character design workshops that Tom Bancroft (Disney Animator - Lion King, Mulan, etc.) is doing. Worth checking out!
“Character Performance”
CHARACTER PERFORMANCE is job one as an animator/storyteller. Giving your character a personality that you clearly communicate is the basis of all acting in animation. With a character that ACTS, animation (movement) is secondary to establishing the personality of the character through its design, poses, expression and clear staging. This subject will be discussed with many illustrations and reference. Assignment draw over/ review will happen after the lecture.
Come be part of the community of artists trying to make their characters the best they can be!
PLUS: a preview of Tom Bancroft’s new Kickstarter comic project coming in FEB!If we have time for Q and A, we will do that. Please email questions to Taylor before the webcast so we can review them. Her email is: taylor@charactermentorstudio.com
This week’s (optional) assignment:
Create a sketch (no color or inking needed please) using the character design of EMMA here:http://tombancroft.deviantart.com/gallery/?q=emma#/d34lciv
Draw a full body pose of Emma looking at something in her hand. -The goal here is to create a clear pose and expression that tells a clear story. Is she scared of what she is holding? Fascinated? Enamored? Mad? Draw it big enough so we can see her face, but remember that her body language should push the attitude.
I am looking forward to seeing what you come up with!
Please make HIGH RESOLUTION scans at 300dpi and save them as jpegs. Make sure your first and last name is part of the file name. (Example: JohnSmith.jpg). I would prefer if your email was somewhere on the artwork also. The reason is that I am preparing a future book and I may ask to use some of these contributions at a later date. Email those scans toinfo@charactermentorstudio.com
Tuesday, January 8, 2013
There and Back Again - John Howe
There and Back Again - John Howe
...a shortened version of the 52 minutes documentary
Anatomy For Sculptors
A wealth of information that all animators could benefit from, especially in creating pleasing poses that stay on model.
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