Showing posts with label interviews. Show all posts
Showing posts with label interviews. Show all posts

Friday, April 4, 2014

How to blow a job interview in 9 easy steps

Interview, a short animated film by Mikkel Okholm and Mikkel Brons-Frandsen
By the time you get to being interviewed for a job, most animation and visual effects companies probably already want to hire you. Why? Because the thing that counts for most in getting hired is your demo reel. They are not hiring you for your good looks or charming conversation - they are hiring you for your skill and talent in digital media.

That said, interviews do matter. They are important mostly because this is the point at which many otherwise excellent candidates blow it, and throw a great opportunity away. How does this happen? Below are some of the most common reasons why candidates screw it up and fail to get hired. Read on and learn from other people's mistakes.


1. Turn up late

You'd be amazed how many people do this. Even at Bucks, we have candidates regularly scheduled for interview who don't turn up, or else turn up late. Why are people late? Often, they haven't figured out how long the journey might take. Or, they didn't leave enough time for getting lost. The problem is - first impressions count. I once turned up for a studio pitch in Los Angeles and my writing partner was 20 minutes late for the meeting on the studio lot, because he got lost on the way there. Needless to say, the studio executive did not buy our idea.

Rule 1 - turn up on time


Ah, the glamour

2. Show little or no interest in the job

A few years ago I was looking for animators at Cinesite for a talking dog movie - not the most glamorous of assignments, but decent bread-and-butter work, and a chance to get really, really good at animating lipsync. One of the animators we interviewed said yes, he wouldn't mind doing talking dogs for a while - as long as he could move on to more interesting work afterwards. Needless to say, we didn't hire him. Why would I hire someone who is doing me a favour by showing up?

Rule 2 - Only interview if you really want the job. Even if you don't, learn to fake it.


3. Fail to do any research about the company

I have interviewed candidates who appeared to know nothing, or next to nothing, about what the company actually did for a living, or what projects we had done. You can’t ask intelligent questions if you don't know in detail what the employer does. At the very least, you should check out the company's web site before the interview. And don’t ask questions that you should be able to answer with a quick Google search.

Years ago, when I applied to Blue Sky Studios for a job, I was just about to leave for the airport when I realised I had not watched their last film, Ice Age. Frantically, I speed-watched the film all the way through, just about got to the end, and ran for the airport. When I arrived at the interview in New York, I was interviewed by almost the entire animation department. Needless to say, they all wanted to know what I thought of their shots in Ice Age. What were my favourite bits? Did I like the film? I got the job.


Best of all, try to find out who might be interviewing you, and look up what they have done. A quick IMDB search will tell you who has worked on what. There is nothing like a bit of gentle flattery ("I really liked the work you did on Fast and The Furious 12") to make sure the meeting goes well. Everyone likes to be complemented on their work. And, knowing who your interviewer is shows that you have done your homework.

Rule 3. Do your research



4. Talk about yourself at great length

As with dating, so it is with job interviews. No-one wants to hear someone bore on about themselves and their achievements. Listen carefully, speak when spoken to, and don't ramble. Interviews are not the place for lengthy anecdotes, however amusing.

Rule 4 - don't be a bore


5. Be rude. 

Recently I interviewed a candidate at Bucks who kept me waiting at the reception desk for almost ten minutes while she finished her very important phone call. Needless to say, she did not get offered a place on our course. Why would I want to spend three years teaching someone who is so carelessly and obviously rude?

Rule 5 - Manners makyth man


6.  Criticise your current (or past) employer.

Badmouthing your boss is a common and disastrous interview offense. Employers know that if you publicly criticise your current employer, you are hardly likely to be discreet about your next position. Even if you really hate where you work, or used to work, try to find something positive about the experience. After all, you must have learned something useful, however unpleasant the job.

Rule 6 - don't air your dirty laundry in public


7. Claim credit for things you didn’t do.

Never ever put work you did not do yourself on your demo reel. If you worked on a joint project, only show the shots that you did yourself. If you shared a shot with others, explain what you did (and did not do) in detail. Don't ever pass off someone else's work as your own. Our industry is a small one - you will get found out.

Rule 7 - Be honest about your work


8. Ask how much you will get paid.

An interview is rarely the place to talk about money, and you should never raise it yourself. Money is the next stage, once the company has decided they like you, and will typically be handled by someone in Human Resources. You may, however, get asked by your employer at your interview how much you were paid in your last job. Remember that you don't have to answer this question if you don't want to (especially if you weren't paid much). You can always be vague or evasive. Say "oh, the market rate", or ""I don't remember exactly - I'll have to check and get back to you".

Rule 8 - don't raise the subject of money at your interview

Dream on

9. Tell your future employer your dream is to direct Hollywood movies

We all have dreams, but an interview for a roto tracking position or a running job is not the place to air them in detail. Entry level jobs involve menial drudgery, making tea and doing repetitive tasks. If you tell your future employer you want to be Steven Spielberg, they will think you are an unrealistic dreamer. Much better by far to tell them your dream is to be a well-rounded visual effects artist. This is a practical goal that they can actually help you achieve.

When I taught at CalArts back in the late 1990s, one of my most talented students blew a great opportunity at Warner Bros by doing exactly this at an interview for an entry-level position, saying he really, really wanted to direct. The producer who interviewed him was simply annoyed - everyone in Hollywood wants to direct. The job was a production internship - doing the boring stuff that no-one else wanted to do. Needless to say, my student did not get the job.

Rule 9 - Be modest.


This isn't an exhaustive list, of course. There are as many ways to mess up an interview as there are stars in the sky. But these are some of the most common errors. Learn from the mistakes of others and don't repeat them.

----Alex

(Editor's Note: For more practical advice on careers, read about what our graduates had to say at the recent Graduate Panel. Check out this post on how to set up an small business. Also learn about your first client project, read out our post on Portfolio Careers, and read this piece on Survival as a Freelancer. Study the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to freelancers and taxesFor more on careers in general, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Finally see our article on the jobs page at awn.com )


Monday, March 17, 2014

Getting your first job in the Animation industry - 12 rules for success


How animation graduates find work in the animation industry? There is no simple answer to this question. Jobs in the entertainment industry have always been highly competitive, and the supply of trained graduates competing for the best entry-level positions has never been greater. Official jobs postings, word of mouth, rumours in the pub, personal contacts, even cold-calling - all of these can be effective ways to find work in the business. Below are the twelve key rules we think are vital for success.

Rule No 1 - Get really good at what you do
Your first and most important task is to get really good at what you do. This is an obvious rule, but  the industry is competitive, and you need to be very, very good. At university, the pace of life can move slowly. But your life as an employee or a freelancer is a world of perpetual deadlines – any of which you will miss at your peril. You have to be on top of your craft, and be better than the rest. It takes a while to get really good, so you must use your time at uni to study hard and practice. Make your work entertaining and fun to watch.

Your demo reel is your shopfront - make it enticing

Rule No 2 - Have a great demo reel
Students worry a lot about grades, but the most important thing that any student will have on graduation is not their class of degree, but their demo reel. A graduate’s demo reel is their shop front, their display of talent. Nowadays it will be online at a website or blog. A great demo reel brings in work.

The number one rule of demo reels? – it should be completely free of mistakes. Most studios get piles of unsolicited demo reels. The good news is - they will probably look at your reel. The bad news is - they will probably look at your reel for ten seconds or less. So you have, in effect, ten seconds to impress. If there are any errors in your work, they will notice, and they will assume one of two things: either you saw the mistake, but could not fix it, or, worse, you didn’t see the mistake. Either way, you’re in the bin. Remember - no mistakes.


Rule No 3 - make your work easy to find.
Got yourself a blog or website? If not, why not? These days, employers won't wait for you to send them a reel - they want to click on your work. So make sure your demo reel and artwork is hosted online at your blog or website. If you don't have one, do it now. 


free websites!
A blog is quick, easy and free to start. You can also build your own website at wix.com, which might take a little longer to create. Which one you choose doesn't really matter, as long as it looks crisp and clean and is a good shopfront for your talent. For more on how to put together a free website or blog, see this post.


Quick, easy and free - a great way to showcase your talent

Rule No 4 - polish your CV or resume
The next thing you need is an up-to-date, short, and easily readable CV (or resume in the USA). For more on how to put together a great CV, read this post.


Insert your name here.


Rule No 5 - do your research - find out who is hiring
There are literally hundreds of animation, games and visual effects companies in the UK alone, and hundreds more around Europe. As a citizen of the UK, you have a right to work anywhere in the EU. Remember that most media companies speak English - wherever they are located. Make a list of companies, or - better yet - create a spreadsheet, so you track where you have applied and when. Try to find out who is looking for talent. Keep an eye on job forums, industry news websites, Facebook pages. There is always a company somewhere looking to hire fresh talent.

To start looking, check out this Games Development map. This map shows the locations of Games studios all over the world. Click on the red dots to find 'em. The same goes for the CG Studios Map. As above, this map shows the location of CG studios all over the world.



Rule No 6 - sign up for job alerts.
One method is to sign up with the jobs page at awn - The Animation World Network. I have personally found work through this site - my job on Robots at Blue sky Studios came from awn.com


Rule No 7 - Start applying for jobs
Now it's time to start applying. You will need to draft a good cover letter to send to each company you are applying for. Draft a standard letter, save it, and then start adapting it. Each letter must be tailored to suit the company you are applying for so that it doesn't read like a form letter.

What are your skills, and how are they relevant to the position you are applying for? Employers like to see that applicants have done their homework and can explain why they are interested in a career with their company. Be enthusiastic, and show that you know what that company does for a living.



 
Rule No 8 - Consider working as a runner or intern
Finding internships is easier than finding a job, but they are still competitive. And yet, in an increasingly tough world for graduates trying to break into the creative industries, it can be an important step on the ladder to a successful career.

Runners - first learn to make great coffee
A successful internship brings experience, contacts, and direct understanding of what is needed to get a job with an animation company. Equally, working as a runner can be a great way in to a company. You may end up making a lot of coffee and tea, but if you get taken on - it will have been well worth it.



Rule No 9 - Get ready for interview
Company recruiters want to know that you are enthusiastic and motivated for the industry and the job role you are applying for.  You must research the company, and find out what your likely job will be.
Recruiters often ask questions like: "What do you think this job involves?" or "what do you expect an average day to be like?".

They may also ask what your career goals are. This is a good opportunity to explain your career ambitions, but don't be too ambitious. Everyone wants to direct Hollywood movies and win Oscars, but the reality of most careers will likely be rather different. Being aware of what a realistic career in the visual effects industry looks like will win you the respect of the person interviewing you. Saying you want to be Stephen Spielberg will not. 


Rule No 10 - Work your connections
Personal connections count. If you know people who work in the creative industries, ask them about internships. There is no shame in this - many of the jobs you get in industry will be thanks to the sort of loose connections that make up what we call networking. Employers want to be comfortable with the person they are hiring, and if someone within the company can vouch for the applicant, then so much the better.

Make a list of people you know in the business and see if they can help you out. Lots of ex-students might well be willing to help out a Bucks undergraduate - if you ask nicely. Sending down the ladder to help give an opportunity to a newbie isn't as rare as you might think.

Keep your eyes and ears open

Rule No 11 - Keep your ears open!
Finally, keep in touch with your fellow graduates! Your graduating class is a little community of talent, you can keep each other informed about who is hiring and who needs bodies in a hurry.

Media companies tend to practice crisis-management, which is to say that when they need people, they tend to need them right away. So keep you ear to the ground, polish your online portfolio, and be ready to move quickly.

Be the rhino

Rule No 12 - Don't give up
Develop rhinoceros hide. Expect rejection.  Keep at it and you will be rewarded.

(Editor's Note: For more on what studios look for in a great demo reel, try this link, and read our guide to student demo reels. Hear what London's Blue Zoo has to say about finding work, and take a look at this video on portfolios by Sony Pictures Animation. You can also watch Alex's ten minute video on creating a great reel, and read this post on the perfect demo reel. Also, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Learn the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to putting together a great CV. Also download the free Escape Studios guide to careers in VFX.)

Saturday, August 17, 2013

Clearing! It's still not too late to find a place at Bucks....


Exam results are now in and the process known as "clearing" has begun. Clearing is the great re-shuffle, when students who didn't necessarily get the results they anticipated start to scramble for a place at University.

According to Wikipedia:
"The Clearing process helps applicants without places to find institutions with courses that still have places available. However once UCAS's clearing operation is complete, institutions with available places do advertise publicly, and some students find places by direct application at that stage. "

The key point is, it isn't too late to find a place to study in September.

Our new Animation and VFX course may still have a couple of spots open. If you are interested in studying with us, ring Bucks New University on 01494 522141. The hotline is open from 9am-3pm today.


You'll still have to go through an interview with me or Dave, but we can set up a Skype call so you don't even have to take the train to High Wycombe.


We think our new course will be awesome, and we're sure you'll enjoy studying animation with us! If you would like to know more about the course, scroll down the blog and check out the links. There's tons of information here about what we do at Bucks.

And you can watch this video below:



---Alex








Friday, February 8, 2013

Interview etiquette - technical Do's and Don'ts

A memory stick. And a minefield
Here at Bucks we love seeing plenty of evidence of digital artwork at interview. Even more than a traditional hand-drawn portfolio or sketchbook, digital artwork shows that an applicant is comfortable with computers and, even more important - knows what they're getting into. Our course focuses mainly on digital skills, reflecting the increasingly digital demands of the job market.


That said, digital files can be a minefield. What format are they on? Will they open on a PC or a Mac? Are they huge files? Whenever I see a memory stick I wonder, can we open its contents?

Here's a list of technical do's and don'ts, which applies not just to interviews here at Bucks but also to job interviews out there in the Real World.

DO
  • Use standard images files, such as JPEGs, or TIFFs
  • Use standard movie files such as AVIs or MOVs.
  • Compress your files. Movie files should be no more than 100MB at most.
  • Name your files clearly.
  • Make sure your memory stick only contains files that you want to show, and nothing else.
  • Decide what order you want to show things in.
DON'T
  • Include software specific files like Photoshop, Maya, Premiere or Final Cut Pro Files. We may not be able to open them. Never assume that the person interviewing you will have specialist software on their laptop.
  • Use a memory stick that is full of other, irrelevant personal files. There is nothing more embarrassing than wading through someone's party pictures to get to the artwork.
  • Include huge files. Movie files over 100MB may not play at the correct speed, or at all.
Most important of all, do a quick tech check before you come in. Make sure everything on your memory stick actually works.

---Alex

Tuesday, February 5, 2013

Maya Taster Day at Bucks

Free Maya Training at Bucks
Hi Everyone!  I'm Dave and I may have met some of you at your interviews here at Bucks.  We are always excited to see what you've been up to on your courses and in your own time.  We've seen some great work!  What we have noticed is that many of those at interview don't have 3D experience.  One of the great things about our new course is the hands on nature of the projects. We'll be doing a lot of 3D work - animating, modelling, texturing, lighting, dynamics - the list goes on!

Alex and I were talking after an interview and we thought what a great idea it would be, if you could come in to Bucks and try a couple of lessons in Maya and see how you get on.  With that in mind, we are setting up a day next month when you can come in and try Maya and see how you like it.  You can experience the software, see how we teach, and see what you think of our facilities.  Interviews can be stressful times and you must feel you are under the spotlight.  Well we're turning the tables!

You can sit back and watch us at work, talk to other applicants, ask questions informally and hopefully have an enjoyable day here!

Let us know what you think! Are any of you interested?

Dave

Below is a screen shot of Maya - the dominant 3D software in the UK film industry..


Tuesday, January 15, 2013

The Interview Process at Bucks


Dave Creighton and I have been interviewing candidates today at Bucks New University, and we are delighted with the high standard of the applicants for our new Animation and VFX course. Almost all of our interviewees have strong artistic and digital skills, the crucial combination for a successful career in the digital arts.


One applicant has already begun to design, build and market his own games - an excellent start for anyone looking for a career in the games industry. Being able to take a project all the way through from concept to final delivery is one of the biggest challenges that anyone faces in the industry and this kind of experience is extremely valuable.

What do we look for in a candidate for the course? Creativity, a sense of design, a good level of comfort with computers, but most of all a passion to work in digital media and a desire to commit the necessary hours to do excellent work.

----Alex