Showing posts with label Software. Show all posts
Showing posts with label Software. Show all posts

Sunday, October 19, 2014

How to Make a Quick Time Movie in Adobe Premiere



In this short video Bucks tutor Dave Creighton explains how to import images into Adobe Premiere and then export a movie file. For anyone who has not used Premiere before, this simple video explains the basics in a very clear way, and show you how to export a movie file in simple steps.  It is especially useful for animation students who have created a series of images in Maya, using the batch render procedure, and want to turn those images into a movie file that can be uploaded to YouTube. Thanks Dave!


Tuesday, July 1, 2014

Calling all 3DS Max users - 3DS LONDON meets tomorrow, Wednesday 2nd July


3DS LONDON is monthly conference for users of 3DStudio Max conference, which takes place at the first Wednesday of every month. It is a meet-up group for digital artists working in the architectural, animation and advertising industry - and it is completely free. Many experienced Max users, leaders in their fields, attend, including artists who  have written articles for periodicals such as 3D World magazine.  In June the Autodesk team from America came, offering a sneak preview of 3DS MAX 2016.


Events like this can be incredibly helpful for both freelancers and students; they help to establish a community of artists working in digital media and they create opportunities to network, find out about job opportunities, and keep abreast of the latest industry trends and developments.

The next meeting takes place tomorrow, Wednesday 2nd July.  The venue is Truckles, in

To find out more, visit the 3DS London blog here.

---Alex

For more practical advice on careers in digital media, read about what our graduates had to say at the recent Graduate Panel. Check out this post on how to set up an small business. Also learn about your first client project, read out our post on Portfolio Careers, and read this piece on Survival as a Freelancer. Study the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to freelancers and taxes.  For more on careers in general, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Finally see our article on the jobs page at awn.com )

Wednesday, April 23, 2014

What is the best platform for animation in Maya - a Mac or a PC?

 

One question we get asked a lot at Bucks is this: "What should I use for animation - a PC or a Mac?" The good news is - you can use either one. The bad news is - you should really use a PC. Here at Bucks our classrooms have both PCs and Macs, but in general we recommend our students use a PC for several reasons.

Firstly and most importantly, the vast majority of animation and visual effects houses work on PCs. Secondly, a number of free (and very useful) Maya plug-ins will only work on a PC. In particular, the Parent Master plugin, which is seriously useful for attaching and un-attaching objects in Maya, does not work on the Mac. Finally, audio playback in Maya can be troublesome on a Mac. All in all, the PC wins because it is a broad-backed platform that will help prepare you for a successful career in the animation and visual effects industry.


The ZV Parent Master Plugin
None of these reasons mean that you can't run Maya on a Mac. Maya works fine on a Mac and you can certainly aquire the skills you need to become a first-rate animator.  But, personally, I use the ZV Parent Master plugin a lot for attaching and un-attaching objects in Maya, and I find that, without this tool, the process of attaches can be fiddly and annoying.


Still, as any techhead will tell you, Macs can be run on special dual-boot software, so you can boot it up in Windows if you prefer. And, hey presto - you have an instant PC. And Macs are lovely. I am writing this on my MacBook Pro - a beautiful machine, and I would not be without it.

Personally, I have both a Mac and a PC. For animation, I use my PC. For everything else, I use my Mac.

(Editor's note: for more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK.)
 
----Alex

Tuesday, January 7, 2014

How long does it take to get good at something? 10,000 hours? Or 20?


Author and polymath Josh Kaufman gave an excellent talk at TED recently where he discusses the horror of trying to invest 10,000 hours in a new skill in order to get really good at it. He's just become a father to a baby girl, and (like many of us) he hasn't got 10,000 seconds - let alone 10,000 hours - to invest in learning something new. So his theory (which should cheer us all up) is that the whole 10,000 hour thing is a big exaggeration. Try doing something new for 20 hours - and you should be able to master the basics.

This is good advice for all of us. Learning new stuff is scary, and we tend to be bad at it at first. When someone says - you need 10,000 hours to get really good doing something, a normal human response might be to say: "fine, I give up - I'll go to the pub instead".

Kaufman argues that the biggest barrier to learning new things is an emotional one - the fear of failure. Better to give up now, then at least we can say we didn't fail after we invested all that time and effort.

But 20 hours is a lot more do-able. At least, after 20 hours, we might not be experts at something, but we'll have passed the stage of being completely useless. And, as digital artists trying to learn, say, a new piece of software, we might get past the stage of feeling incompetent. At that point, we might be able to say to a potential client: "sure, I can do that" - and then go away and practice like mad until we actually are good at it.

In fact, lots of freelancers do just this.  You might have a sketchy knowledge of a piece of software, but you can honestly say to the client that you do know how to use it, even if you're not an expert. Just make sure you're pretty decent at using it by the time the job is due.

---Alex

(Editor's note: to read all about the 10,000 rule, see this post from last year.)

Saturday, January 4, 2014

New Year's Resolutions for Animators


What should an animator's new year's resolutions be? Animation is a huge and growing business, a far cry from the cottage industry it used to be even twenty years ago. But it is a competitive world, and good animators need to work smart to stay on top of their game. So here's a checklist for some simple ways to maintain your edge.



1. Polish and re-edit your demo reel.

Your demo reel is your shop front, your calling card. It needs to be good, and it should be up to date. Potential clients will judge you on the quality of your reel, so take a hard look at it, weed out mistakes, and polish what is left.

Even if you are just starting to learn animation, you can still cut together your best shots, and compile them into a mini-reel. It will help you identify your best work - and also what needs improving.


2. Learn a new piece of software.

New software is coming out all the time, and you can never know too much. Whether it's Maya, Max, Photoshop, AfterEffects, Premiere or Final Cut, clients will expect you to know the basics of these packages, or else be able to pick it up fast. The good news is there are free tutorials all over the web to help you get started and learn the basics. Obviously, you will learn new software at Bucks in class. But it's still good to do online tutorials in your spare time.

Our students have access to tons of training videos at Lynda.com

3. Start a website or blog

If you haven't done this already, you need to do this right away. Your reel and any associated art work should be hosted online, at a website or blog, It doesn't really matter which. You can build a free website at Blogger or Wix - try it. You'll be surprise how easy it is.

Free websites!

4. Do a new piece of animation, just for fun

Start something new, perhaps a short piece of dialogue, or a bit of creature work. You could enter the online 11 Second Club competition; it's a great way to get noticed and to polish your skills. We encourage all our students at Bucks to keep in touch even after they have graduated, and to send us their work for review. We are always happy to take a look and give a critique, and to help guide our students' careers, and help them find work.


5. Send your reel in to ten studios.

The only way to find work is to keep sending out your reel, and apply for jobs. Keep an eye on the jobs page at awn.com, and call your friends in the business. Do they know of anything coming up? Recommendations are the life blood of the business. Your friends and former colleages can be your best chance of getting a job.
MPC is hiring - check their website for details

If you're still at Uni, consider taking on small freelance jobs. How do you find these? Why not ask friends and family if they need some animation work done. Perhaps a logo for their company, or a small piece of digital art work for a project. Doing live briefs is often the best way to learn - pleasing clients is what digital artists do for a living, so it's good to learn early how it's done.

----Alex
What should an animator's new year's resolutions be? Animation is a huge and growing business, a far cry from the cottage industry it used to be even twenty years ago. But it is a competitive world, and good animators need to work smart to stay on top of their game. So here's a checklist for some simple ways to maintain your edge.
1. Polish and re-edit your demo reel.
Your demo reel is your shop front, your calling card. It needs to be good, and it should be up to date. Potential clients will judge you on the quality of your reel, so take a hard look at it, weed out mistakes, and polish what is left.
2. Learn a new piece of software.
New software is coming out all the time, and you can never know too much. Whether it's Maya, Max, Photoshop, AfterEffects, Premiere or Final Cut, clients will expect you to know the basics of these packages, or else be able to pick it up fast. The good news is there are free tutorials all over the web to help you get started and learn the basics.
3. Start a website or blog
If you haven't done this already, you need to do it right away. Your reel and any associated art work should be hosted online, at a website or blog, It doesn't really matter which. You can build a free website at Blogger or Wix - try it. You'll be surprise how easy it is.
4. Do a new piece of animation, just for fun
Start something new, perhaps a short piece of dialogue, or a bit of creature work. You could enter the online 11 Second Club competition; it's a great way to get noticed and to polish your skills. We encourage all our students at Animation Apprentice to keep on touch, and send us their work for review. We are always happy to take a look and give a critique.
5. Send your reel in to ten studios.
The only way to find work is to keep sending out your reel, and apply for jobs. Keep an eye on the jobs page at awn.com, and call your friends in the business. Do they know of anything coming up? Recommendations are the life blood of the business. Your friends and former colleages can be your best chance of getting a job.
- See more at: http://www.animationapprentice.org/blog/new-years-resolutions-animators.html#sthash.JBD2T3nb.dpuf

What should an animator's new year's resolutions be? Animation is a huge and growing business, a far cry from the cottage industry it used to be even twenty years ago. But it is a competitive world, and good animators need to work smart to stay on top of their game. So here's a checklist for some simple ways to maintain your edge.
1. Polish and re-edit your demo reel.
Your demo reel is your shop front, your calling card. It needs to be good, and it should be up to date. Potential clients will judge you on the quality of your reel, so take a hard look at it, weed out mistakes, and polish what is left.
2. Learn a new piece of software.
New software is coming out all the time, and you can never know too much. Whether it's Maya, Max, Photoshop, AfterEffects, Premiere or Final Cut, clients will expect you to know the basics of these packages, or else be able to pick it up fast. The good news is there are free tutorials all over the web to help you get started and learn the basics.
3. Start a website or blog
If you haven't done this already, you need to do it right away. Your reel and any associated art work should be hosted online, at a website or blog, It doesn't really matter which. You can build a free website at Blogger or Wix - try it. You'll be surprise how easy it is.
4. Do a new piece of animation, just for fun
Start something new, perhaps a short piece of dialogue, or a bit of creature work. You could enter the online 11 Second Club competition; it's a great way to get noticed and to polish your skills. We encourage all our students at Animation Apprentice to keep on touch, and send us their work for review. We are always happy to take a look and give a critique.
5. Send your reel in to ten studios.
The only way to find work is to keep sending out your reel, and apply for jobs. Keep an eye on the jobs page at awn.com, and call your friends in the business. Do they know of anything coming up? Recommendations are the life blood of the business. Your friends and former colleages can be your best chance of getting a job.
- See more at: http://www.animationapprentice.org/blog/new-years-resolutions-animators.html#sthash.JBD2T3nb.dpuf
What should an animator's new year's resolutions be? Animation is a huge and growing business, a far cry from the cottage industry it used to be even twenty years ago. But it is a competitive world, and good animators need to work smart to stay on top of their game. So here's a checklist for some simple ways to maintain your edge.
1. Polish and re-edit your demo reel.
Your demo reel is your shop front, your calling card. It needs to be good, and it should be up to date. Potential clients will judge you on the quality of your reel, so take a hard look at it, weed out mistakes, and polish what is left.
2. Learn a new piece of software.
New software is coming out all the time, and you can never know too much. Whether it's Maya, Max, Photoshop, AfterEffects, Premiere or Final Cut, clients will expect you to know the basics of these packages, or else be able to pick it up fast. The good news is there are free tutorials all over the web to help you get started and learn the basics.
3. Start a website or blog
If you haven't done this already, you need to do it right away. Your reel and any associated art work should be hosted online, at a website or blog, It doesn't really matter which. You can build a free website at Blogger or Wix - try it. You'll be surprise how easy it is.
4. Do a new piece of animation, just for fun
Start something new, perhaps a short piece of dialogue, or a bit of creature work. You could enter the online 11 Second Club competition; it's a great way to get noticed and to polish your skills. We encourage all our students at Animation Apprentice to keep on touch, and send us their work for review. We are always happy to take a look and give a critique.
5. Send your reel in to ten studios.
The only way to find work is to keep sending out your reel, and apply for jobs. Keep an eye on the jobs page at awn.com, and call your friends in the business. Do they know of anything coming up? Recommendations are the life blood of the business. Your friends and former colleages can be your best chance of getting a job.
- See more at: http://www.animationapprentice.org/blog/new-years-resolutions-animators.html#sthash.JBD2T3nb.dpuf
What should an animator's new year's resolutions be? Animation is a huge and growing business, a far cry from the cottage industry it used to be even twenty years ago. But it is a competitive world, and good animators need to work smart to stay on top of their game. So here's a checklist for some simple ways to maintain your edge.
1. Polish and re-edit your demo reel.
Your demo reel is your shop front, your calling card. It needs to be good, and it should be up to date. Potential clients will judge you on the quality of your reel, so take a hard look at it, weed out mistakes, and polish what is left.
2. Learn a new piece of software.
New software is coming out all the time, and you can never know too much. Whether it's Maya, Max, Photoshop, AfterEffects, Premiere or Final Cut, clients will expect you to know the basics of these packages, or else be able to pick it up fast. The good news is there are free tutorials all over the web to help you get started and learn the basics.
3. Start a website or blog
If you haven't done this already, you need to do it right away. Your reel and any associated art work should be hosted online, at a website or blog, It doesn't really matter which. You can build a free website at Blogger or Wix - try it. You'll be surprise how easy it is.
4. Do a new piece of animation, just for fun
Start something new, perhaps a short piece of dialogue, or a bit of creature work. You could enter the online 11 Second Club competition; it's a great way to get noticed and to polish your skills. We encourage all our students at Animation Apprentice to keep on touch, and send us their work for review. We are always happy to take a look and give a critique.
5. Send your reel in to ten studios.
The only way to find work is to keep sending out your reel, and apply for jobs. Keep an eye on the jobs page at awn.com, and call your friends in the business. Do they know of anything coming up? Recommendations are the life blood of the business. Your friends and former colleages can be your best chance of getting a job.
- See more at: http://www.animationapprentice.org/blog/new-years-resolutions-animators.html#sthash.JBD2T3nb.dpuf