Showing posts with label Sheridan. Show all posts
Showing posts with label Sheridan. Show all posts

Monday, June 30, 2014

Jason Thompson explains why students must fail, and why professors should watch video games


Jason Thompson
Last week at the SAS (Society of Animation Studies) conference in Toronto, Sheridan professor Jason Thompson gave a brief but fascinating talk on "Why our students need to fail". Citing the book by Guy Claxton What is the point of school?, Jason argued that school is important because of eight critical things that students must learn:

1. Curiosity
2. Courage
3. Investigation
4. Experimentation
5. Imagination
6. Reasoning
7. Sociability
8. Reflection

Jason then posed the question "Why are our students not more engaged in school?"

Maybe school should be more like this
Answering his own question, Jason argued that students are engaged – but with video games. Game players love it when they get “The Epic Win”, that feeling of success that makes them feel great. Games like World of Warcraft gives us chances to be tested not too much, not too little, but "just beyond our abilities". Game players "get challenged on the tipping point of our ability".

Jason went on to apply this to education, arguing that students need to feel the thrill of a "Level Up!" in the classroom.



He then cited a book by Jesper Juul titled  The Art of failure. Juul argues that successful video games give us “a fair chance” to get past the monster, and that it is this that makes them work. In order to succeed, we have to fail first. Coming back to education, Jason argued that in school today both educators and students are now too afraid of failure.  Hence, "Girl Guides all get badges", and everyone passes the test. Educators have become "afraid of failure". Students ask "what if I fail?", and educators respond by passing everyone.

According to Jason, the author Seth Godin says that we should ask a better question: "After I fail, what then?" After all, successful people don't necessarily succeed initially. Many fail, "and then overcome their failure". Success in life is less about succeeding first time and much more about failing, trying again, and succeeding he next time, or the time after that.

After all, Disney failed – he lost Oswald The Rabbit, and then created the famous mouse which made his name. Steven Spieflberg was rejected by film school three times. Jason quoted Winston Churchill as saying that : “Success is stumbling from failure to failure with no loss of enthusiasm”.

Spielberg - a failure?
So maybe if students worried less about failing a test, and educators were less concerned about passing all their students, we would be doing everyone a favour.

Here at Bucks there is, just as at any university, a grading process which takes place over the whole course of our students' three years of study.  Grades matter, because the university says they matter. However, we emphasise to our animators and digital artists that what really counts (in the real world of work) is not their grade, but a continually improving body of work that can eventually be turned into a killer demo reel. A great demo reel helps our students find work in the industry of their choice - which grades, no matter how stellar, do not.

----Alex



Sunday, March 23, 2014

Sheridan Industry Day Trailer

This year, Sheridan Animation's industry day is Thursday, April 24.  Here's an advance peek at this year's student films.

Wednesday, March 20, 2013

Sheridan Industry Day Promo 2013

It's that time of year again. As Sheridan Animation's industry day approaches, here's a sneak peak at what some of this year's films look like.

Sheridan College industry Day Commercial 2013 from Elaine Chen on Vimeo.

Sunday, March 17, 2013

Who Are the Next Inspirations?

Sheridan College was lucky to host Disney writer-director John Musker last week.  There's some coverage here.  In addition to talking to students about their work, Musker gave a two hour presentation about his career, where he generously included the work of animators.  The names were no surprises: Glen Keane, Eric Goldberg, Mark Henn, etc.

Musker also talked about the early days of his career, particularly his time with Eric Larson and being taught by Jack Hannah.

Listening to Musker and staring at the young students in the audience, I started wondering about the next animators who would serve as inspiration.

Animators were pretty much invisible through the greatest part of what we call the golden age.  Bill Tytla got some publicity in Time magazine at the time of Dumbo's release and many of the Disney crew were anonymously featured in the live action portions of The Reluctant Dragon, but it really wasn't until Disney moved into TV that behind-the-scenes material started to appear.  When Disney was publicizing the initial release of Lady and the Tramp, there were segments with Frank Thomas, Milt Kahl, Woolie Reitherman, etc.  Those shows, and Bob Thomas's book The Art of Animation were really the public's first view of the people who made the characters move.

The TV audience for those shows (as well as Walter Lantz's copycat segments on The Woody Woodpecker Show), was the generation that grew up to enter the animation business in the '70s and '80s.  At the same time they were entering the business, others in their generation were writing about animation history, further publicizing animators, and not only those at Disney.

In the '90s, the TV generation had risen to prominence  in animated features.  Glen Keane, Andreas Deja, Eric Goldberg, etc. were all used to publicize the films on their release and then appeared in DVD extras.  These are the people that the Sheridan students were familiar with and who were featured in John Musker's talk.

But who are the animators who have risen to prominence in animated features in the last 15 years?  I'm not talking about directors (though only Pixar has really publicized them to the point that they have independent reputations).  Since cgi has taken over feature films, are there any cgi animators whose work is known to the general public? The same question can be asked about stop motion animators.

At Sheridan, it's been clear to me for years that the students seem to gravitate more to design than to story or animation.  There are relatively few who have stories they're desperate to tell or characters they want to bring to life.  I wonder if the flood of "Art of" books is responsible for this in some way.  It's one of the few places where animation artists get credited, but the books are mostly pre-production art. 

Whatever the reason, I think that the writing of history and publicity is having an impact on students' career aspirations.  Without animators as examples, there are fewer who aspire to follow that path.  There are fewer "ignition moments," when someone sees an animator bring a character to life and is struck by the desire to do the same thing.

This may be happening at the various online animation schools where students are interacting with working animators.  That's all to the good, but it doesn't reach the same number of people who see a DVD extra or work credited in a book.

In thirty years, when the audience for John Musker's talk is firmly established in animation, will there be any star animators known outside the studios?  While there were always star animators even if the public didn't know about them, I'm convinced that the lack of publicity does impact their number.

If I'm right, then that's something that animators can do to maintain the health of the field.  Animators, publicize yourselves!  What shots have you done?  What moments have you given audiences?  The more that human faces can be attached to performances that audiences remember, the more likely that we'll get more of those performances in the future.

Tuesday, September 11, 2012

Toronto Urban Film Festival

If you're riding the Toronto subway between Sept. 7 and 17, check out the electronic message boards for the Toronto Urban Film Festival.  Films are screened in the subways, so while waiting for your train, you have the chance to see one or more short films.

Three of this year's films are by Sheridan students.  Yeti by Eva Zhou, Amare by Katarina Antonic and Bygone Bounce by Shen Ramu.

Wednesday, May 9, 2012

Sheridan Animation on Vimeo

Katarina Antonic, a new graduate of Sheridan's animation program, has started a Sheridan animation channel on Vimeo and it already has 58 films on it.  Some are fourth year films, done by individuals, some are group films from third year and some are 24 hour films.   For the past several years, during reading week in the fall and winter semester, students have organized their own 24 film projects.  It was started by Ashltyn Anstee, now at JibJab, and was continued this year by Charlie Richards.

While many Sheridan films play festivals or have been uploaded, many more are rarely seen.  I hope that this channel becomes a hub for student work.

Friday, May 4, 2012

Pencils, Pixels and Puppets

On May 8  at 7 p.m. at the TIFF Bell Lightbox, Sheridan College's animation program will present a retrospective of student films.  Thirty six of the over 500 films created in the last 5 years have been selected to show the range of work done by Sheridan students.  Information can be found here and tickets can be purchased in advance here.

Friday, April 27, 2012

Sheridan Industry Day 2012

It's that time of year again. The Sheridan class of 2012 met the industry on April 26.
Industry and faculty line up to register

Sheridan President Jeff Zabudsky addresses the industry prior to the screening

The students set up their areas in the Learning Commons prior to the industry's arrival.

After the films are screened, the industry mixes with the students.

L to R: Omar Al-Hafidh, Tony Song (way in the background) and Jeremy Bondy.  Omar's film, Out of Bounds, is a cautionary tale of child safety.  Tony's film, Just Remember Me, features a girl trying to download her late father's essence into a robot.  Jeremy's film, Pollen, is a chase with a twist ending.

Victor Preto's film, Theft, uses Flash in a very sophisticated way.

Evee Fex-chriszt's film, The Terrible Bandit, shows off her masterful drawing and animation skills.

Garth Laidlaw's film, Finally, anticipates the zombie apocalypse.

Kirsten Whitely animated the opening for her TV pitch, Spectra.

Leigh Ann Frostad's film, Origin Story, is about the conflict between the sun and the moon and shows off her distinctive designs.

L to R: Dean Heezen, Shen Ramu and character design instructor Peter Emslie.  Dean's film, Sax, was an audience favourite showing off superb animation and choreography.  Shen's film, Bygone Bounce, is a clever look at the aging process.

Justin Hartley receives an award for his film, Murder on the Docks, from Judy Leung of Nelvana.  The film is a film noir pastiche made in stereoscopic 3D.

Hai Wei Hou receives an award for her film, Vernal Equinox, from Associate Dean Angela Stukator.  Haiwei's film shows off her remarkable draftsmanship and design sense.

Last and not least is Tony Tarantini, who teaches layout and art direction to third year students and is the organizer of industry day.  Tony pulls together this large and successful event every year, giving both students and industry the chance to connect for their mutual benefit.  Tony appeared on Canada A.M. that morning to talk about the event.

Thursday, March 15, 2012

Sheridan Industry Day Promo



It's almost that time of year again, where the students graduating from Sheridan's animation program screen their films for industry guests. The above is a taste of what's coming.

Saturday, January 7, 2012

Freelancing

I'm writing this post for the benefit of Sheridan animation students and grads, but it may prove useful to others.

If you are not on salary or working under a contract and somebody asks you to produce some art or animation, here are the things you need to know in writing before you start work.

  • How much will you be paid and what is the payment schedule?
  • Are there royalties or other compensation you are entitled to in the future?
  • What are the specifics of the work you are providing?
  • What format are you delivering the work in?
  • When is the work due?

Then there is the question of rights. What exactly are you selling in exchange for the money?

  • Are you selling the work outright?
  • Are you selling the work only for a specific use?
  • Are you selling the work for a limited amount of time?
  • Is the sale for exclusive or non-exclusive rights to use the work?
  • Will the artist get screen credit or be allowed to sign the work?

If the client provides this information in a written document, you have the right to ask for changes to anything that is specified. The client has the right to say no, but so do you. An agreement implies that both parties (the client and the artist) see eye to eye on conditions under which the work will be produced.

You also have the right to consult a lawyer, agent or other professional on the agreement before signing it.

There is a tendency for artists to be so thrilled that somebody wants their work that they skip all of the above or worse, they agree to work on spec. Spec work, (work done on speculation), means that the artist produces work for a client with no promise of payment. There are also cases where a client promises no money but offers the benefit of experience or exposure.

There is a word that describes working for free: slavery. Slavery can only occur through force, which we have not yet sunk to in North America, or complicity, where the artist agrees to be a slave.

There are occasions where artists may choose to work for free. Work gets donated to a charity or done to help a friend or family member. But if a profit making company is asking for artwork, they should pay for it and all of the above conditions should be met.

Please note that the above is different from pitching. In that case, you are creating the artwork for yourself and hope to interest a buyer in it. If no payment is forthcoming, you are free to take that artwork elsewhere to try to market it. Doing free work for yourself is different than doing free work at the request of a profit-making company.

I'm going to talk about two instances that I've been consulted on in the recent past. I have to be vague so as not to break any confidences.

In the first case, a distributor was interested in a student film made by a Sheridan graduate. The distributor wanted non-exclusive theatrical rights and exclusive rights for DVD, TV, internet and merchandising. In exchange for these rights, the distributor was willing to pay $50. I told the grad that for the low fee, none of the rights should be exclusive. If the grad had the opportunity to sell the film again in any market, he should be able to do it. The student asked for changes to the contract and the rights were made non-exclusive.

In the second case, a Sheridan grad was commissioned by a company to produce a film for a fee. When the film was delivered, the grad was told that the person who commissioned the film didn't have authorization to do it. The company was sorry and felt bad about it, but could only offer the grad half the agreed upon fee as a gesture of good will. The grad asked me for advice. I warned the grad that if she made a fuss, there was a chance that the company would refuse all payment. The grad wanted to proceed anyway, so I counseled the grad to tell them that she had an email from a company employee and she looked upon that as a contract. If there was a problem, it was between the company and the employee, not the company and her. If they didn't pay her in full, she would publicize the fact that the company had ripped her off and would warn other artists not to do work for the company. Furthermore, if the company didn't pay the full fee and used the work, she would sue the company for copyright infringement.

The company responded that they regretted her aggressive tone. This is known as blaming the victim. However, they did agree to pay the full fee.

There is no shortage of companies looking to take advantage of young artists. It is important to understand the proper way to do business, demanding a signed, written agreement that covers the payment, the rights, the deadline and the deliverables before the artwork is created. Your art and your time are what you are selling as a professional. If you work for free or don't proceed in a professional manner, you are merely a hobbyist and you are hurting people who are professionals.

Sunday, May 1, 2011

Sheridan Industry Day 2011

(Updated Below.)

The industry awaits the screening

April 28 was Sheridan's annual industry day for its two animation programs. It wasn't until it was over that I realized that I took far fewer pictures this year than in years past and I don't know why that is. For photos of past industry days, click here. Each year, the student faces change, but the guests and the events stay pretty much the same.

Based on industry attendance this year, it appears that the business is recovering from The Great Recession. There were companies from outside the local area attending, including DreamWorks, Walt Disney Television Animation, Bioware, Pixar, Atomic Cartoons, JibJab and Blue Sky. Nine studios conducted job interviews on campus on April 29. Many of the local studios prefer students to come to their premises for interviews.

I didn't see any TV cameras this year, but the Toronto Star covered the event.

Above, the students set up their presentations for their post-screening meetings with industry people.

Tony Tarantini is behind the podium. He is responsible for organizing industry day and has done so successfully for the last several years. To the right of the podium are Chris Walsh and Chang Dai. Chris was in charge of the 4th year production course this year and Chang is receiving the award for best animation for her film Vigour.

While industry day is fun for professionals who meet up with friends and for returning alumni who are back to scout out talent, it can be a stressful day for the students. Everyone is hoping to attract studio interest, an interview, and best of all, a job. I try to explain to students that rather than look at industry day as the climax of their educations, they need to scale down their expectations and think of it as the first day of their job hunt. No matter how good their films are, the students can't control the state of the larger economy, the schedules of industry projects or the needs of a particular studio. While students feel judged, the quality of their work is only one variable of many.

The other stressful thing is that from kindergarten on, students have been told what to do in order to succeed. Read this chapter, answer this question, get a good grade and get promoted. School is a highly structured environment. Work is, too, but the time between school and the first job is one which has no rules. There are no guarantees for getting a job, there are only strategies and luck. Some students, due to their personalities or their histories, deal well with the uncertainties of the job hunt. Others are less likely to take initiative and can't bridge the gap. It can be one of the tougher transitions in life.

As always, I wish the class of 2011 the best of luck in their quest to find their places in the animation industry.

Update: By coincidence, Leisha-Marie Riddel, a graduate from last year, has written a blog post talking about her transition from student to professional that is definitely worth reading by anyone still in school or has just graduated.

Saturday, April 2, 2011

Sheridan Alumni Event

The Sheridan Alumni Association is holding a reception and screening on Wednesday, April 6 at the TIFF Bell Lightbox, 350 King Street West in Toronto. There is a reception with food and drink starting at 6 p.m, followed by a screening of The Best of the Ottawa International Animation Festival 2010 and Sheridan student films that have won awards from the Toronto International Film Festival. That screening starts at 7 p.m.

Tickets for the event can be purchased at the Lightbox or online for $20. You have to RSVP in advance for the reception, and details for that can be found on this page.

Wednesday, February 23, 2011

Scott Caple Retrospective


Scott Caple is having a show of his work at the Toronto Cartoonist Workshop, 486 College Street, just west of Bathurst, in Toronto. The opening is Friday, Feb. 25 from 7 to 11 p.m.

Scott is a 30 year veteran of the business, having done effects work on Raiders of the Lost Ark and layout and design for films such as The Hunchback of Notre Dame and The Incredibles. He's worked for Nelvana, Industrial Light and Magic, Don Bluth, Disney and Pixar and has also done designs for videogames and book illustrations. For the last several years, Scott has been teaching layout at Sheridan College, where he also mentors 4th year students in the making of their films.

While the art will be up for awhile, it is in the regular classroom space of the workshop. As such, the retrospective doesn't really have regular hours. Scott tells me that he'll try and set up an additional time when the art can be viewed for those who can't make it on Friday.

Monday, May 3, 2010

Sheridan Industry Day 2010 Addendum

Kevin Parry has posted the opening title to Sheridan's industry screening last week. Besides Kevin, Andrew Murray, Andrew Wilson, Allison Neil and Adam Pockaj were responsible for the concept and execution of this piece, including the voices. It has a playfulness and a spontaneity that exceeds many of the films produced over the course of the full year and it's a reminder to all of us that if we have fun making a film, the odds are that the audience will have fun watching it.

Sheridan College Animation Intro 2010 from kevinbparry on Vimeo.

Thursday, April 29, 2010

Sheridan Industry Day 2010

Another school year gone. Another group of graduates stepping out into the world. Another industry day. What's below just scratches the surface of what went on.

Second and Third year student volunteers prepare for the crowds.

The graduates of the four year program get set up to meet the industry.

Veteran story artists Jim Caswell and Warren Leonhardt.


Left to right: Paul Teolis of Nelvana; Michael Carter, President of CASO (Computer Animation Studios of Ontario) and Jim Caswell.

Frank Falcone of Guru Studios.


A view of the post-graduate computer animation program workspace.

Steve Schnier of Vujade and John Lei of Noodleboy Studios.

Kevin Parry with his characters from the stop motion film The Arctic Circle.

Carla Veldman with her characters from her stop motion film The Scarf.

Allesandro Piedemonte (A Cut Above) and King Mugabe (Red Snow).

Andrew Murray (Blind Date) is interviewed by a reporter from CHCH TV.

Sunday, April 25, 2010

Advice to Graduates

This was a comment I contributed to a December, 2008 post called The Final Customer. As graduation time once again approaches, I'm giving it its own entry.
Here's some basic advice I'd give to graduates from any year. Network aggressively. If you know people in the business, start talking to them now and keep talking to them. It's good to touch base with people when you're not looking for work, just so they don't think that the only time you get in touch is when you want something. If you're lucky, you'll learn what studios are busy and you can target them.

Apply to any animation-related job you can find. Knock on studio doors and if you are lucky enough to talk to people, get their business cards and send them a thank you email. Stay in touch with them once a month.

If there are any industry associations, join them. [I would add that you should join business networking sites like LinkedIn .] If there any industry events, attend them. Bring business cards and introduce yourself to strangers. Sometimes artists are shy and don't want to push themselves, but nobody has a reason to seek you out this early in your career. You've got to do the work.

Be prepared to relocate. At this point in your career, you need resume credits and experience. The sooner you get them, the sooner you can position yourself for the jobs you want. Sometimes, the only jobs are at small studios in out of the way locations, because nobody with experience wants to work/live there.

If you're not working, keep producing new art. That way, you can revisit studios once a month and have new things to show. That will convince the studio of your commitment. There's no reason for a studio to see you more than once if your portfolio/reel are exactly the same as last time.

Stay upbeat when talking to people, no matter how discouraged you are. No studio wants to listen to an applicant complain, especially if the studio is struggling to stay in business. Stay enthusiastic and be willing to do whatever they ask, even if it's not what you really want. There will be lots of time to reposition yourself in the future.

Job hunting is a skill. The sooner you start applying for jobs, the sooner you'll learn the ropes. Do not sit at home and wait for the phone to ring. Keep putting out feelers and keep producing new work. Sooner or later, you'll catch a break.

When you do, live below your means. Don't assume the job will last as long as promised. Don't assume that the studio will have another project when the current one is done. Save your money because you will spend time unemployed.

If you're working, keep networking. Let the other studios know that you've been hired. They will take you more seriously if other studios want you. Keep talking to friends in the business, monitoring the situation wherever they are working. That way, when you're out of work, you can hit the ground running in order to find your next job.

While you're working, keep your portfolio and reel up to date. When a project is finished, ask for samples of your work from it, even if you can't show the samples until the project is released. You don't want a studio to shut down and leave you with no access to the work you've done. It's happened.

Graduating in tough times could turn out to be a blessing. Those people who manage to make it through the recession are going to be smarter and tougher than those who don't (though luck does play a part in it). When the business goes through other slow periods, you'll be more ready to deal with them while others disappear.
Something I would add is the concept of a "best-before" date. When you go to the grocery store, perishable items have a best-before date stamped on them. After that date, an item is no longer fresh. Graduates, too, have best-before dates. Their freshness expires one year after graduation. At that point, if people have not yet worked in the industry, they are competing against a new crop of graduates whose skills and enthusiasm are fresher. Someone who has gone a year without being able to break into the business raises questions in the mind of a prospective employer.

For this reason, I always tell grads to take any job offered, even if it's not a preferred studio or task. Getting that first job immediately separates a grad from all the people who have yet to find work. It also provides a grad with a new network of co-workers who may be able to provide future employment or a reference.

Grads have a tendency to look at their first job as the culmination of their educations, but it isn't. It's merely the first step in a career. Just as you go from knowing everything about your high school to knowing nothing at all about your college or university, you're now going from knowing everything about the school you are leaving to knowing nothing (or very little) about the animation industry. It's no fun to start again at the bottom, but that's where you are and over the course of your career, you may find yourself starting over several more times. Recognize your position for what it is and accept it. With luck, it's only temporary.

Luck and timing play a major role in a career. If John Lasseter had been born 10 years later, he would not be where he is today. Someone once asked actress Lillian Gish what it took to succeed. She responded that it took talent, persistence and luck, though she thought a person could get by with two out of three. Since you can't control luck, focus on the other two and hope for the best.

Sunday, November 8, 2009

Clarity, Logic and Entertainment

Last week, the 4th year students at Sheridan had a screening of their story reels. I mentor 10 of those students, out of 108 this year.

I've been looking at my students' reels as they developed since September, but it's always different seeing work with an audience. It struck me that there are three stages the students have to tackle in order to make a successful film, and various films were already at different stages.

The first is clarity. Can an audience understand what's happening on screen? I've asked students to explain something I don't understand about their films and their explanations make sense, but what's in their heads hasn't been communicated on the screen. Things, often important things, get left out. Clarity is pretty easy to achieve once a storyboard or story reel is shown to a few people, as they inevitably ask questions about things they don't understand.

Logic is a bit tougher. Getting the events of a film and the characters' behavior to be consistent and logical takes some doing. Some films have problems with tone; they signal to the audience that they're one type of film and then become another. That could potentially work in a longer film, but it's tough to get an audience to make a sharp emotional turn in less than two minutes. Other times, a film starts off with a theme and then contradicts itself by the end. Sometimes, there's a lack of consistency in terms of plot or character; events don't make sense based on what an audience would expect.

Logic is harder to fix than clarity. It sometimes means tearing up a story and rebuilding it, which can be a lot of work. It also means sacrificing something that the film maker probably wants to keep and getting a student to give something up is often a difficult task.

The toughest problem is entertainment, and you're never really sure what you've got until you get an audience reaction. I had a couple of students doing films that built up to punchlines. While they were clear and logical, the punchlines didn't get the expected response. Reworking the endings to evoke a laugh is going to be difficult as entertainment isn't as clear cut as clarity or logic.

If I could wish for anything for animation artists, it would be for more audience contact. Stand-up comics get good by constantly honing their material based on audience reaction. Actors or directors who start out in theatre do the same. Even bands that play bars get feedback.

Animators (especially those working in TV or games) exist in a vacuum. Feature animators have it a little better but still have to wait years to learn whether what they've done is successful or not. Animation people as different as Walt Disney and Bob Clampett viewed their films with audiences on a regular basis, measuring their intentions against the results. It took both of them years to solidify their ability to entertain, as it did Chuck Jones, Tex Avery and Friz Freleng.

People with the ability to entertain an audience are the ones most in demand. While some people may have a flair for it, I believe it's like any other skill and can be honed through practice. The problem for animation artists is that they have so few opportunities for audience feedback.

The Sheridan students now have their own experience of watching their films with an audience as well as feedback from friends and instructors. The films generally get better between the story reels and the final films as the students continue to polish their work. However, I wonder how much better the films would be if the students had more experience with audience reactions and I wonder the same about the whole animation business.

Tuesday, August 11, 2009

Sheridan Workstations For Sale

I'm posting this for Ken Walker, the technologist of the post-grad CGI program. Here are the details:
Hey All,

Three years have gone by so fast!!! It is time again to sell off all of our current workstations to make room for the new ones for the next 3 years. We are only selling the workstations not the monitors. We are using the Monitors for next year so we can have Dual monitors to work with for all machines in the lab.

Note: These workstations have been very well cared for. They have been cleaned every 6 months. All the dust bunnies blown out. They have been the most reliable equipment we have used to date.

Here is the config of the workstations we are selling: IBM model: 6217-pju

IBM A-PRO series IntelliStation

Nvidia Quadro FX 3450 video card - is open GL and Direct X compatible
(works great with Maya and for playing Games)
4 gigbytes RAM
2 - Dual Core AMD Opteron model 280 @ 2.4 Ghz
80 Gbyte SATA Hard Drive - note the mother board is a server mother board and has RAID built in and has connectors for SCSI, IDE and SATA all built in.
DVD Multiburner - Burns DVD's and CD's - will burn Dual Layer DVD's as well.
Comes with optical mouse, keyboard, powercord and the original OEM disks for device drivers.
Windows XP Pro 64bit editions installed and a valid windows OEM license/serial # for WInXP 64 bit.

The price for a workstation is $995.00 which includes the tax. You get a workstation, keyboard and optical mouse and the OEM device driver disks, Win XP Pro 64bit Edition installed and updated to service pak 2 and the Nvidia video card drivers updated and installed. While suppies last we are also throwing in a RGB monitor.

If there are any questions or you want to make arrangements to buy a workstation just contact me either by email ken.walker@sheridanc.on.ca or by phone at 905-845-9430 x8724