Showing posts with label Game Animation. Show all posts
Showing posts with label Game Animation. Show all posts

Tuesday, February 18, 2014

Tuesday, August 13, 2013

iAnimate.net Lab - No. 09

iAnimate Games instructor Richard Lico shares a bit about animators control over gameplay and player responsiveness in this excerpt from one of his lectures. Really great stuff from an industry vet.

iAnimate.net LAB - No. 09 from iAnimate on Vimeo.

Head on over to iAnimate's Vimeo page for more snippets in the LAB.
Enjoy!
JP

Thursday, August 1, 2013

Richard Lico | Games Animation Workflow

Have a look at some great stuff from Bungie's Lead Artist Richard Lico, as he talks about in-game animation workflow while he was at the Pixel Challenge. Richard is also an iAnmate Games instructor. He goes into some detail on what they used in Destiny.



Richard Lico - In games animation workflow from iAnimate on Vimeo.

Check out more of Richard's work on his site.

Enjoy!
JP

Friday, January 25, 2013

Thursday, February 23, 2012

iAnimate Games Workshop

Well this news is just out...all following info from the Ianimate Newsletter!

"After all the hard work and popular demand, we are proud to announce our new iAnimate Games Workshop series that will begin in May 7th 2012.

Richard "Ric" Arroyo (Lead Animator) has designed the curriculum and has head hunted top professional animators from different gaming studios to be your Instructors.   They will share the knowledge, experience and techniques that they have used to create some of the most thrilling games. The primary goal of iAnimate games is to teach the principles of animation, but you will also learn the lingo, the process and workflow needed to work at a game-development studio."


iAnimate Games workshop series from iAnimate on Vimeo.


"iAnimate Games will run parallel to the iAnimate Feature Workshops.  All iA-Game students will have full access to the iAnimate site including all rigs, lectures, demos, forums, software and Rhinohouse.com discounts etc.

IAnimate Games has three Workshops in the series, starting with Workshop 1.  We will be adding the second Game Workshop in September and the third in January 2013.  You must go through these Workshops in sequence because of the specific game animation process. In order to qualify for iAnimate Games you must submit a reel with a good understanding of body mechanics.  David Hubert (iA instructor and Dreamworks Animator)  will review your reel and will email you with instructions on how to secure your place.  There is a very limited number of places available so if you're ready, come and join us on this great adventure."


Head on over to Ianimate.net or on Vimeo and check out the new workshops!
Enjoy!
JP