Showing posts with label sketch books. Show all posts
Showing posts with label sketch books. Show all posts

Tuesday, April 30, 2013

How should you get ready for September?


What kind of preparation should students do before starting with us in September at Bucks? Here's a checklist of stuff to get you started. It's not comprehensive, and you don't have to do all of it, but tick off a few of the things on this list and you will be a making a great start on your animation career here at Bucks.

First, here is a reading list to get you started. Buy some of these books online or check them out from your local library. 
  1. The Animator's Survival Kit. We recommend that any serious student of animation should buy a copy of The Animator's Survival Kit, by Richard Williams. It is now the standard textbook for animators and easily the most comprehensive book available for learning animation.
  2. The Illusion of Life. The Illusion of Life was written by Disney animation legends Frank Thomas and Ollie Johnstone, and represents the accumulation of knowledge of the first "Golden Age" of Disney animation. An invaluable resource. 
  3. Cartoon Animation. Cartoon Animation by Preston Blair was the first available book on animation, and has been in print since the early 1950s, regularly updated since then. Still full of very useful material. 
  4. Timing for Animation by Harold Whittaker and John Halas is another very useful book on animation. It was first written some years ago but was recently updated and edited by former Animation Guild President Tom Sito. 
  5. Character Animation Crash Course. The Character Animation Crash Course by Eric Goldberg is an excellent resource by one of the most talented 2D animators in the world - the man behind the genie in Disney's Aladdin.
  6. The Complete Digital Animation Course. The Complete Digital animation Course by Andy Wyatt is a very useful overall guide to all the processes involved in digital animation and film-making. Especially good for the technical bits that the older books don't cover. 
OK - what else? The next thing to do is get yourself a free copy of Maya, and open it up. Just to take a look! It looks a bit daunting at first but it's good to get familiar with the layout. You can register and get a free student license here.

Once you have done that, take a look at the week 1 videos on my website Animation Apprentice. The week 1 videos are all free and this gives you a general introduction to the medium, helping you to get familiar with the language of animation.

Other useful things you can do include going to life drawing classes, and filling a sketch book with sketches, doodles and ideas. Being able to express an idea in a simple sketch is still a useful skill, even in the digital age.


If you do some or all the things on this list - you will have a great head start with us in September.

----Alex

Sunday, January 20, 2013

In Praise of Sketchbooks


One of the best things that any aspiring animator can do is to fill a sketchbook. Fill it with drawings, ideas, scribbles, sketches - most important of all, draw everything around you. Every time you draw something for the first time - yourself, your cat, your friends, your bike - you build up a library of images in your head, a kind of visual shorthand that makes you better at drawing and observing the world around you.


Sketchbooks are also useful sources of creativity. The great Japanese director Akira Kurosawa wrote in his autobiography about the importance of filling sketchbooks, and then re-reading them at the start of a new project, to find inspiration and ideas.

Sketchbooks aren't just a great way to learn - they are a repository for your own creative output - which you can draw upon any time you like by simply pulling a sketchbook off the shelf.

----Alex