Showing posts with label creative industries. Show all posts
Showing posts with label creative industries. Show all posts

Sunday, November 16, 2014

Should Freelance Animators Set Up a Limited Company?


A freelancer at work
Part of our job at Bucks is to teach our students to be working professionals, which includes not only the ability to do excellent work at a high level of professional skill,  but also the ability to run a small business and tackle freelance work. Almost all digital artists take on freelance work of one kind or another, and we help our students out by bringing in small commercial projects at our virtual online studio at nano-films.com, giving our students paid experience on live briefs. Being a freelancer involves learning a lot of new business skills, and one of the most common questions asked by students is: "Do I Need to Set Up a Company before I become a freelancer?" The short answer is "no", but it's not quite as simple as that - it all depends on your personal circumstances.


Render Under Caesar What Is Due To Caesar
Both in the UK and the USA it is very simple to be an independent freelancer. You just start working for clients, send out an invoice, and get paid. At the end of the tax year, you report to the IRS or the Inland Revenue all your income, less your expenses (computers, software, travel expesnes etc) and you pay tax on the difference - which is your profit. It's called being a sole trader, and it is very simple to do. It is the same basic structure for anyone selling a product, whether it is a shop on ebay or a stall at the farmer's market. You don't need to register with the Revenue - you jut start trading.


Setting up a company is different. You have to pay fees to set the company up in the first place, to register it, and also to file annual reports, as well as paying annual corporation tax. It's much more of a hassle than being a sole trader, and there aren't really any tax advantages.

So why set up a company? There are three main reasons:
  1. Because your customers and clients make you. Once you reach a certain size, plenty of companies won't like doing business with a sole trader. They are used to dealing with companies, and they will insist on it. 
  2. Liability. As a sole trader, you are personally liable for everything the company does, down to your last penny.  Most companies are Limited Liability Companies (hence Ltd) which means that if the company goes bust or gets sued - you won't lose your house.
  3. It's the grown-up thing to do. Once you start to grow and employ people, it makes sense to have a formal vehicle for your operations. Sole trader status is convenient, but it only makes sense for small operations of low complexity.
In effect, company status is something that, sooner or later, will likely be forced upon you as you grow. It is one of the perils of success. While you are still small then, you are probably better off being a sole trader, but with size and complexity comes the need for a more formal status.

To see more about the benefits and burdens of setting up a company versus being a sole trader, see this link:  http://www.theguardian.com/small-business-network/2013/sep/12/sole-trader-limited-company-freelances

For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.  

Tuesday, November 11, 2014

Secrets of Great Character Design Revealed

BoxTrolls - designs by Luis Grane

How do animators break into character design? Character design is one of the most fun and the most desirable jobs on an animated film, entitling the artist to give free rein to their imagination, come up with great ideas - and even get paid to do it. We asked Luis Grane, an animator and character designer whose work can be seen on dozens of animated films including Prince of EqyptHotel Transylvania, Ratatouille, and Open Season, to talk about this work and how he broke into the industry. Most recently Luis did character design work for The Box Trolls, recently released worldwide in theatres. So what is involved in working as a character designer at a big studio - and how do you get there in the first place?

Laika Studios in Oregon. Photo: Wikipedia
You recently did some design work on Boxtrolls- how was that experience?

Luis: Yes, I did character design . Working with Tony Stacchi and the amazing animator and designer Mike Smith was an extraordinary experience. While at Laika, I remember sneaking out during lunch time to walk around the [stop motion] sets, admiring the craft and love that everybody put into their work… from the puppets, sets, detailed costumes to the little hand-made leaves in every tree.

Designs for Boxtrolls by Luis Grane


How did you become a character designer - the job that every animation student wants?

Luis:  I began doing graphic humor in Argentina, where I’m originally from - but soon after I moved to London to work in advertising. After that I went to Mexico for a while, then to Sheridan College in Canada and from there I got hired by DreamWorks.

After working as an animator there for six years I began to focus on doing character design and worked in various projects in studios like Pixar, Sony, Laika, Digital Domain, Warners, Disney and Aardman.

Graphic humor requires the ability to summarize and express complex ideas in a simple way. I guess being able to do that plus knowing how to communicate liveliness, sense of volume, and the acting required in animation, helped me later in my work as a character designer.

Designs for BoxTrolls by Luis Grane

What are the skills involved, and how does one acquire them?

Luis: Character design has two crucial aspects: from the pure formal side, one has to effectively combine and organize shapes – on paper, in a computer or in clay, it doesn’t matter what medium you are using – the result is a design and it can be

elegant, chaotic, simple or intricate. That first aspect is fundamental to get an appealing design. The other aspect is personality, where you put your own experiences, observational abilities and the capacity to transmit emotions and life through a design. If you combine successfully these two items, you’ll have an effective design. I think the main skill required is to have a “sense of design” that you have to apply to your work no matter what you are designing, from a tree, a car or a robot to the main character in a feature film.

I will not deny that strong drawing skills will help in this process, but throughout my career I’ve seen many artists that are technically outstanding but their designs lack appeal and charm. On the other hand, many artists with limited skills have a powerful sense of design so they are able to produce characters that immediately connect with the audience.

Designs by Luis Grane


What is the project you are most proud of and why?

Luis: There are a number of projects that I’m proud of having been part of, for different reasons.

The Prince of Egypt, because it was the first feature film by DreamWorks and my first experience in America. Ratatouille, because I loved the look of the film as well as the story. SpiderMan 2 was a challenge for me, working for the first time as a CG animator on a live action film. I am also very proud of the characters I designed for AstroBoy given all the limitations we had to work with. And most recently, The Boxtrolls has a particular charm and I felt a great affinity with the visual style of the film. Most of the projects I’ve worked in have had something I can feel proud about, though I must confess there are a few that I wish I never had laid my hands on.

I’ve been very lucky to work with amazingly talented people and to be able to always learn something from them.

Designs by Luis Grane

What advice would you give to a student who wants to make a career as a character designer?


Luis:  It is very difficult to give any advice without falling in the clichés and common places that we’ve all heard already. However, I will quote two of my teachers that I respect a lot. This might sound like two contradictory pieces of advice but I’ll expand on them.

One teacher told me that he always drew three kilos of paper per day. The other teacher said: “Draw less, think more.” Perhaps there is a fine combination between these two ideas, at the beginning of your career you have to draw as much as you can, all the time, study different styles, follow the artists that inspire you and the ones you feel closer to. Then, once you start to build a personal, unique graphic vocabulary, draw less and spend more time thinking and planning what you are designing.

Design by Luis Grane

Don’t follow the trendy style of the moment like many artists do because they all end up looking the same. They are revolving around a single light, like moths.

I often get more inspiration from music and literature when trying to come up with ideas. Every time I get involved in a new project, I read as much as I can of everything possible that is relevant for the time period, customs, and the theme of the film. Oh! And don’t be disappointed if they don’t end up using your designs because it happens like 80% of the time – now you know this from a guy who draws 3 kilos of paper per day though only one gram of it probably goes into a movie.

To see more of Luis's character design work, follow this link to his website.


For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.  


Saturday, November 1, 2014

What is The Future of Media? Find Out at Bucks on Monday November 17th

Industry Panel at Bucks
Every November we stop lectures for a week and run a series of activities and industry-related events. This year the Department of Media Production is joining up with the business school and computing and technology courses to run ‘The Future of Media’ Day on Monday November 17th. Part of this will be a speakers’ panel Run like The BBC Question Time programme.

Previous speakers at other events have come from companies such as Mediacom, Burson Marsteller, Millward Brown, Dare, Rapp, BBH, Dun Humby, ITV, Shell and Ford.  The audience will be students, alumni and clients. The panel session would be in the afternoon, runs for about an hour, from 14.00 until 15.00.
Gateway Building - Our modern media hub
In addition there will be two breaks out rooms where visitors will be able to see some of the excellent work done by students here at Bucks.

This will be particularly relevant for our second-year students who will be working on live client projects this year. The panel will offer valuable insights for anyone with an interest in how media production is financed and managed.

See you on Monday November 17th!

For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.

Sunday, October 26, 2014

Film & TV at Bucks Wins Creative Skillset Accreditation. Yay!


The Film & TV course at Bucks has just has just received conditional accreditation from Creative Skillset - the UK Government body which oversees university courses in the creative industries. More specifically, Creative Skillset have given Bucks "a conditional pass and recommendation to accredit", which means we're not quite there yet; some work still needs to be done, but now there is little other than time and diligence standing in the way of full accreditation. So, what does this mean for Bucks, and why is Creative Skillset Accreditation important?


Gateway Building at Bucks
Creative Skillset offers students applying to Bucks a stamp of approval. In other words, it's a kind of kitemark of quality, an independent validation of good practice and sound teaching methods.

One of the many pre-requisites for Skillset validation is that the course under consideration has to have been running for at least 3 years. Film and TV has been running for 5, so they have now ironed out all the bumps and are now fully confident that what they offer their students is a world-class education.

Our animation & VFX course has been running for just one year now. When we have three years under our belt, we will be applying too. It will be hard work, but we are confident that when the time comes Creative Skillset will be impressed by the animation and visual effects work being done here at Bucks.

To read more about Film and TV accreditation, see this post by Film and TV Head Allen Stroud



Thursday, October 2, 2014

Keep in Touch - a Message to all Our Graduates

Gateway Building
Three years sounds like a long time, but your degree in Animation and VFX will fly past. One of the best things about studying at Bucks is the amazing resources for media production that we have in the Gateway Building - our modern media hub, completed just a few years ago.  The great benefit of easy access to all this university equipment - and also the access to fellow students who are also interested in creative media - may not be fully obvious to you until you graduate, and it's not there anymore.

Sound designer at Bucks

When you leave Bucks, its worth keeping in touch. After you all, you may have gone out into the world, but the course team are still here. We are easy to contact - just an email or phone call. We are a resource that remembers who you are and what you do, and we are almost always very happy to help with an encouraging word, critical eye, or supportive recommendation when you need it.

Industry Panel at Bucks

Here at Bucks, opportunities abound to make contacts. During induction week we host a regular industry panel. This year our guests were Barry Gross, Matt Harris, Tammy Riley-Smith, Simon Fox, John Osborne and Lorna Dean Gibbs. Straight away that's an opportunity to get to know people who are working in the film and television industry. The chance to pick the brains of professionals right from the first week is one you should really take advantage of - as you never know when an opportunity may come up.

Once you've made a contact, the key is to make yourself as easy a person to work with as possible. Knowing the equipment, being early (or at the least, on time), having ideas and just being generally pleasant and helpful are always qualities people value. So, be that person, demonstrate how you are the person they'll want around on a production.

As the Panel Chair Stephen Partridge put it: "Your networking should start now."

Library at Bucks: Books, trade journals and free WiFi
Much of being a Bucks Animation & VFX student is about making the most of your time and the opportunities you find here on campus. Now is the time - and now will always be the time. So get onto LinkedIn, sign up to the Facebook group, and get yourself on Twitter (as Matt Harris says). You never know what might be happening.

---Alex

Sunday, September 28, 2014

UK Creative industries are "worth £71.4 billion per year"


Creative industries are worth £71 billion a year
The UK Creative industries are "worth £71.4 billion per year", according to the UK's Business Secretary Vince Cable. In an article in Wired news two days ago, the British Government announced a big new investment in a NextGen Skills Academy to help close the skills gap in creative industries in the UK.  The story was also covered by the BBC. What does this mean for students at Bucks? Hopefully, big new opportunities in employment in the future.


Vince Cable
Cable also added that: "Visual effects and games in particular are a great British success story. But if we're to maintain our cutting-edge position, we need to make sure that we have the talent and skills the industry needs."

Plus, the industry is expanding fast. According to a a report from Ukie and the innovation charity Nesta, there are currently some 1,900 games businesses in the UK - an astonishing number in an industry that is only likely to increase in size.


Arts minister Ed Vaizey described the creative sector as "a powerhouse within the UK economy" but said employers often found it hard to recruit staff who were up-to-speed with the latest technologies.


Here at Bucks we teach cutting edge skills with the latest software. If you're interested in getting the training you need to become a great animator, and take advantage of the opportunities now on offer in new media industries, come in and visit us on our next Open Day, and discuss how we can help you start your career in creative media.

---Alex



Tuesday, September 23, 2014

Graduate Panel at Bucks on Thursday at 3pm - Who's Coming?

A recent Graduate Panel at Bucks
Thursday September 25th is our latest graduate panel, where we bring back Bucks graduates who have made it in the creative industries to hear about the latest trends in creative media, and to help our students gain an early understanding of what it takes to launch their own careers. It takes place at 3pm in the Gateway Lecture Theatre. Talks like this can be vital in terms of bridging the gap between university and the world of commerce. So, who is coming on Thursday?



Ben Chalk

Ben is a Bucks animation graduate with two years studio experience as a designer working on projects from initial ideas, concepts & strategy right through to launch. Ben has been designing at United Agency for the past two years, and having been the creative lead for just over a year now is responsible for the overall visual design of all of the big campaigns, app designs & brand identity. Together with the development team Ben works collaboratively to help design and shape the user experience and user interface across an array of projects.

Gateway Building - our main media hub
Simon Fox

Simon is a producer/director/editor/media trainer, is experienced in all areas of programme making and production and has a wide variety of industry skills and experience. Production credits include being AD on the World Athletic Championships in Athens, which was broadcast live to an audience of 20 million and was commended in its home country of Greece. Simon helped set up the interactive newsroom at ‘The Telegraph’ newspaper and trained print journalists to adapt to a multimedia environment. For two years he was a producer/broadcast journalist for the BBC’s flagship technology programme Click, writing, producing, and shooting features for the show which is broadcast on BBC World and News 24 to a world audience in excess of 100 million.


Lorna Dean Gibbs

Lorna is a very experienced television professional who has worked as a director, vision-mixer, cameraman, P.A. and Technical Manger for over 30 years across all genres of live and recorded programming. More recently Lorna has specialized in news and sport output and currently work for the Premiere League (IMG) and several production companies that have covered events such as the Commonwealth Games, London 2012 Olympics and Wimbledon Tennis. As a director Lorna has worked for likes of ESPN, BBC World, IMG/TWI, Eurosport, Al Jazeera, Sky and Channel. Programme output over recent years has included Wimbledon Tennis Championships (2010, 2011, 2012), Bundesliga, Serie A, Erevidisie, International football, Europa Cup, Aviva Premiership Rugby, FA Cup football and an array of news output.


Barry Gross

Barry followed the Hollywood-trained Gaffer path through to the role of Director of Photography. Features have included Features Rage, Kick Off and The Lost. Barry has also produced commercials for the likes of Nokia, Penguin Books, Ch4 Paralympics and Sky Movies HD. US TV lighting credits included Bones, Chuck, and Desperate Housewives. UK TV credits included GlobeTrekker-Madrid, BBC4 Duffy-The Man Who Shot the 60s, and Saving Face.



Matt Harris

Matt works for Halo Post Production, who make factual and comedy TV. Programmes include Outnumbered, Mrs Brown’s Boys and Richard Hammond’s How to Build a Planet.



John Osborne

John is the CEO of Brassneck TV, the independent production company he founded in London in 2008. He has created and executive produced many hours of factual television, including Exposed, now in its third series on Sky Arts and sold to over 40 countries worldwide. His director credits include the Banff-nominated Sport Matters: One Night in May for Sky 1 and the History Channel's most watched UK programme Hillsborough Remembered. He has also produced a string of music and arts documentaries for the BBC and Channel 4.


Tammy Riley-Smith

Tammy Riley-Smith is an award-winning writer-director. Her debut feature, Delicious, starring Louise Brealey & Sheila Hancock, was premiered at the Busan International Film Festival in South Korea. It was officially selected for Vilnius, Miami and Nantes Film Festivals before its theatrical and digital release in summer 2014. It reached no.2 in the iTunes romantic chart, and is still listing in the top 100.

Her short film, Ain’t Misbehavin’, won the Kodak Short Film Prize, an award from Turner Classic Movies and was selected for 11 international film festivals, including Cannes 2001. Tammy won WFTV’s Directing Change Award in 2003, working as trainee director to John Madden on Proof, starring Gwyneth Paltrow and Anthony Hopkins. Previously she was a Development Executive at Working Title Films, Assistant to producer Alison Owen on romantic drama Moonlight and Valentino, and Director’s Assistant to Mark Joffe on romantic comedy, The Matchmaker.


To read about previous graduate panels, follow this link.

Saturday, July 12, 2014

Free conference on careers in creative industries on Wednesday 23 July

Clearhead: a digital creative agency
Confused about how to develop a career in the creative industries? The creative agency Clearhead are hosting a free conference for people hoping to forge their own way in creative media. Interested in a creative career? Come along to their Careers day on Wednesday 23 July and find out how to make it happen.
Lovely Luton awaits

Who are Clearhead? 
Clearhead are "a digital creative agency, a team of film-makers, designers, developers and strategists who conceive and produce digital content to enable clients to connect with their audiences".

Where and when is it taking place?
Basement Lounge
The Hat Factory Arts Centre
65-67 Bute St
Luton
LU1 2EY
United Kingdom
Wednesday, 23 July 2014 from 11:30am to 14:30pm

What will happen on the day?
Here is the program:
11.30am - Guest arrival
11.45am - Introduction by Clearhead owners. 12pm – 1pm - Workshops with our team - an insight into the day-to-day of creative agency life with Clearhead
1pm – 1.30pm  - You ask the questions - we will supply the answers.
1.30pm - 2.30pm - Lunch and networking opportunity

To Register for this free event, follow this link:
https://www.eventbrite.co.uk/e/clearhead-careers-tickets-12164405063

For practical advice on careers in digital media, read about what our graduates had to say at the recent Graduate Panel. Check out this post on how to set up an small business. Also learn about your first client project, read out our post on Portfolio Careers, and read this piece on Survival as a Freelancer. Study the nuts and bolts of freelance life by reading our guide to invoicing clients, and our guide to freelancers and taxesFor more on careers in general, check out our guide to animation careers here, and also take a look at this map of digital studios - a great place to start your search for work in the business. Finally see our article on the jobs page at awn.com