Showing posts with label Morpheus. Show all posts
Showing posts with label Morpheus. Show all posts

Friday, November 14, 2014

The Best Free Rigs for Learning to Animate in Maya

Morpheus - endlessly flexible
We do not design and build our own rigs here at Bucks - there are just too many excellent free rigs and sets provided by Maya enthusiasts for student use. We point our students to the very best freeware rigs from the web and show you where to find them. In the end though, it is up to our students to find the rigs that they most enjoy animating with. There are so many; all have their strengths and weaknesses. Below is a list of some of the best, and where to find them.

The Marvellous Monty

The marvellous Monty by Raveen Rajadorai. A green pea with legs, and the perfect rig for learning animation. We recommend him for animating locomotion, like walks runs and jumps. His long legs make him very flexible and easy to use.

Morpheus by name, Morpheus by nature

Josh Burton's excellent Morpheus rig is a great rig for acting and performance. This stunning rig has a few quirks (the textures are a little tricky to use) but it is very flexible and adaptable and gets great results.
    For sets and props we use the many free assets available at the excellent website Turbosquid,
    and also www.tf3dm.com, which has tons of free stuff. We always recommend that our students set the scene, and create a set. It helps you imagine what is taking place, and helps create an interesting environment.


    Animators can also consult the Resources page of The 11 Second Club. The Club runs a monthly animation competition, which we strongly recommend all our students enter. Their Resources page
    lists the rigs that they recommend, and we don't disagree with any of their picks. They are all solid and reliable, and deliver the goods when it comes to character performance and dialogue.

    Another very useful page is this blog post by LesterBanks, a few years old, but still a great list of fantastic free rigs available online.

    Finally, don't forget Animation Buffet, which again lists some of the best free resources out there.


    The important thing to remember when you download a new rig is that all rigs have their quirks, and each one is unique. To be sure your animation will come out OK, test your rig extensively and make sure it can do everything you need. If necessary, get online and start asking questions in user forums. Not all rigs will do what you want them to. For example, if you are working on a dialogue shot, don't invest tons of time and effort in a rig that doesn't have facial expressions - you are simply wasting your time.


    For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.

    Thursday, November 6, 2014

    The Morpheus Rig - and How To Use It


    There are plenty of free rigs available these days for the use of students. One of the best is Morpheus, created by the prodigiously talented Josh Burton. It is used extensively by trainee character animators hoping to polish their skills and get better at their craft. Morpheus is an excellent rig but, like all free rigs (and, frankly, like all rigs), it does have a few quirks. Below is a guide for animators to some of the main problems that we have come across, and how to fix them.


    Problem 1: Hand IK Orientation
    Morpheus's Hand IK control is parented to his shoulders. This means if you animate the shoulders you will animate the hand IK controls, which, mostly, you don’t want.

    Solution:
    Under the hand IK control, change the value for Parent in the channel box to world, not shoulders.
    Also, the elbow pole vector controls should be set in the channel box (under parent) to world, not to the hand.


    Problem 2: Vanishing or invisible skin textures
    Morpheus' skin textures can be a bit tricky. You may have trouble making them appear, or when you render a frame Morpheus, sometimes his skin comes up black or invisible. If this happens, it is because the skin textures have become disconnected from the source image.

    Solution: To solve this, follow these steps:

    1. Make sure you created a new project and set to it correctly.
    2. Make sure you have copied Morpheus’s textures into your source images folder. Now do a test render again
    3. If the textures still don’t show up, open up the Hypershade and look inside for the faulty materials. These will appear black in the Hypershade, meaning no data. Let your mouse hover over the black materials and find the ones named skin materials (it is usually Morpheus’s skin that causes problems).
    4. Double click on the material so that its attributes appear in the Attribute Editor.
    5. Now, in the Attribute Editor, try to re-connect the material with the source image. Open up the file3 node under the materials tab, then scroll down and re-establish the connection to HeadTextureLight.png, or whatever the file is that the material is searching for.
    6. Keep doing this for all of Morpheus’s textures until they are all working correctly. 
    7. Don’t forget to render in Mental Ray 
    8. If you're still having problems, try using a different lighting setup.
    Still can’t make the skin texture work? Animation Apprentice student Giuseppe Candido says:

    "that's because it has been used a subsurface scattering material, this is the kind of material to reproduce the skin effect. To avoid that just assign a standard material and reapply textures, it should work then."

    Problem 3: Slow Playback

    If you turn Morpheus's mesh smooth control to 1, this will slow down the real time playback on screen. Under his God control you'll find the attributes to smooth or unsmooth him.


    For more on the experience of studying at Bucks New University, come and visit us at one of our Open Days,  take a virtual tour of one of our animation studios, check out what our students think of our course, and see why we're ranked in the top 12 creative universities in the UK. Find out why we're giving free laptops to all our students, and why we give all our students free access to videos at Lynda.com. Also, see what financial assistance might be available to you. Learn which is better for animation, a PC or a Mac? Get hold of a copy of a map so you can find your way around campus, and learn about motion capture at Bucks.