Sunday, March 16, 2014

Book Review: Directing for Animation

There are many books that describe the jobs in animation in a bloodless manner.  They lay out the procedures but do it as a mechanical process, devoid of human influence.  The truth is that the human element is embedded in every part of the process, and managing it is often the toughest part of the job.

Tony Bancroft is the co-director of Disney's Mulan and has also worked as a feature animator and animation supervisor.  His book, Directing for Animation, confronts the messiness that comes with the role of director.  While the public might think that the director is the one in charge, the truth is that the director is in charge of keeping everyone else happy.  Caught between the financiers and production managers on one side and the crew of artists and technicians on the other, the director has to keep all parties satisfied while trying to establish a vision for the film and keep it on schedule.

Bancroft takes the reader through the process of directing a feature, dealing with each stage of the production and the pitfalls to look out for.  In addition to his own experiences, he interviews other directors, most with feature experience: Dean DeBlois, Pete Docter, Eric Goldberg, Tim Miller, John Musker, Jennifer Yuh Nelson, Nick Park and Chris Wedge.  Bancroft is a good interviewer and it helps that he knows what questions to ask.  The interview subjects are forthright in talking about their experiences.  As they are talking to a fellow director, they don't sugar-coating their stories as they might for an interviewer from outside the field. 

These interviews add considerably to the range of experiences a director might face.  The interviews with Goldberg and Miller are particularly insightful, as their experiences are not limited to features.  Goldberg directed commercials for years and Miller, a founder of Blur Studios, has done commercials and game cinematics.  As they have worked on shorter projects, they have confronted a greater variety of artistic, technical, financial and political challenges.

This book is a good companion to David Levy's Directing Animation.  Bancroft's experiences are west coast, Levy's are east coast.  While Bancroft focuses on features, Levy talks more about television and independent films.  Between the two books, a prospective director has a wealth of information to draw on and a list of problems to watch out for.

Neither book, however, gets to the nitty gritty of how directors make their creative choices.  Those choices include story, casting, voice direction, art direction, staging, animation, lighting, editing, musical scoring, sound effects and mixing.  I hope that someday a feature director publishes a diary of a production or allows a writer to shadow the director so as to provide the thinking behind each  decision as it arises. 

Until that time, this book will give readers with the ambition to direct a feature a good grounding in the challenges that they will face.  Even casual fans of the medium will learn more about how the films they enjoy come together.

Who Will Succeed Robert Iger at Disney?

The names Jay Rasulo and Thomas Staggs don't mean much to animation professionals or fans right now, but the Los Angeles Times speculates that one of them may be Robert Iger's successor when he retires in 2016.

I wonder if they would consider Jeffrey Katzenberg.  I'm not joking about that.  While Robert Iger has been using Disney's money to buy everything in sight, Katzenberg has been building an organization from scratch and diversifying it so that it is stable enough to survive any problems.  Katzenberg also has his own record of success at Disney.  There are many worse candidates out there.

With the exceptional profitability of animated features, combining Disney, Pixar and DreamWorks makes sense from a business standpoint, if not an artistic one.  Who knows?  Since Robert Iger is running out of things to buy, maybe DreamWorks and Katzenberg are already on his list.

Graduate Showcase - Jens Kopke on animation, awards, motion graphics and careers in digital media




Jens Kopke is one of our talented animation graduates from Bucks, who has since found work in his native Hamburg as a motion design artist at DeliPictures. His short film (shown above) was completed right here in High Wycombe and combined live action with visual effects and motion graphics, winning an honourable mention at the D&AD Awards. We asked Jens to talk about his film, what he has been doing since graduating from university, and what it takes to forge a successful career in digital media.





Bucks: Your student film at Bucks won a D&AD award - how did that come about?

Jens: First of all - I'm not really sure if an "honorable mention" counts as an award.  But the project came about like this: One of the modules in Bill Schaaf's course at Bucks allowed students to get credits for non-course-related activities like building up skills or entering the D&AD awards.  So I teamed up with Yonca Yilmaz, since entering D&AD was part of her Advertising course. After first getting the approval of our tutors, our enthusiasm helped us to keep to a tight schedule of seven or eight days from first drafts to final product.

We progressed really fast, but we only managed to get very little feedback from our tutors due to our short timing. Relying much more than usual on our own intuitions and experience, we focused on a final product that we both really liked. Without worrying about things like - how to impress the D&AD judges. Which, in the end, made us even happier, when we got the honorable mention from D&AD.

Bucks: What software did you use to put it together?

Jens: We used a combination of After Effects, Cinema4D and Photoshop.



Bucks: Did you collaborate with students from the film and TV department or did you put it all together yourself?

Jens: We did not collaborate with students from the film and TV dept, but we did have help from another student from the Advertising course, Dunja Opalko. Her talent with photography (and her own privately owned equipment) helped us to get some nice footage to work with.


Bucks: Since leaving Bucks, what have you been working on?


Navigon // Garmin: "The Navigon App" from DELI PICTURES on Vimeo.

Jens: During my studies at Bucks I successfully applied for a job as a Motion Design Artist in Hamburg, Germany, at DeliPictures, where I still work today.


Since then I have mostly been working on commercial projects like Navigon (http://vimeo.com/61517832) or Weight Watchers (http://vimeo.com/56621462). Luckily, at DeliPictures we are encouraged to experiment and work on self-initiated projects during work hours, such as this St Valentine's Day card that I created with a co-worker. (http://vimeo.com/59576403).



WeightWatchers Kampagne: Oliver Kahn from DELI PICTURES on Vimeo.


Bucks: What advice would you offer to any student at Bucks to get the most out of their time at University?

Jens: My advice would be twofold. Firstly, don't study to get a job, study to do something you really like to do. Secondly, what helped me most during my studies was getting out of my comfort zone and being interested in everything around me. Things like sitting in unrelated classes, using equipment you are afraid to damage, choosing projects that were way too big for me - and even failing from time to time - really helped to prepare me to handle difficult situations at work. In the end, Bucks New University had a lot to offer me.

(Editor's Note: For more impressive work done by our students and recent graduates here at Bucks, check out Ben Gray's Moonbeam, and the architectural visualisations of Sabah Masood. Also take a look at the work of Andy Thomas here, see our latest commercial project for Rocketseed, our short film done for a global aid agency, and take a look at the excellent work of designer Monika Dzikowicz, architectural visualisation specialist Krsytof Michalski, Alex Whitfield and the 3D artwork of Mike Swan.)


Saturday, March 15, 2014

Interview: Rafael Grampá



One of the hardest parts of CG animation is translating the appeal of a drawing to a CG character.

Interview: Rafael Grampá

The award-winning Brazilian cartoonist on breaking new creative ground—partnering with UK studio Red Knuckles to bring his characters to 3D life



Scott Eaton - Designing and Ogre

Introducing the Bucks New University Film Society - launching on Thursday 20 March

Film Club. Just like Fight Club - but without the fighting
Calling all film enthusiasts at Bucks: The BNU Film society is re-launching itself this coming Thursday 20th March. The film society is the best place to go at Bucks to watch, share and discuss films with people who love films just as much as you do.

Needless to say, anyone can stay at home and watch a film alone, but nothing beats sharing the excitement of watching an action, fantasy, science fiction, romance, thriller, horror or comedy with friends and others who share the same enthusiasm.

BNU Film Society meets up fortnightly in N4.06. It is organised and run by a group of 3rd year students currently studying Animation, Games and Interactive Media - David Wheeler, Alex Castleton and Tosin Oluyadi. The next screening will be held on 20 March in N4.06 - that's the North Building marked No.4 on the map below:



Each week there is a short introduction to the film before everything gets started, and then a discussion afterwards.

To find out more about screenings, check out the Facebook Group, and sign up. The Facebook group also allows society members to vote for their favourite film to be shown at the next meeting - all very democratic.

The club is also looking for new members who can take on administrative roles when the existing committee leave Uni. Think of the glamour of having "Film Club - President" on your CV when you graduate.


So get involved, start thinking of what you might like to see screened, and go ahead and find them at Facebook.

---Alex